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Quick Question: Wizard from D&D transports to our world. Can they still do magic?
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<blockquote data-quote="Greenfield" data-source="post: 6280740" data-attributes="member: 6669384"><p>We had a creative team running our D&D campaign for many years, and on a few occasions our characters found themselves in the "Magic Kingdom", aka Disneyland.</p><p></p><p>It was an odd experience. There used to be an assay office in Frontierland, and it was an actual, legal assay office which could assess the purity of gold or gold ore, and pay you for it. Later, the bank on Main Street was set up to do currency exchange for travelers, and there are a few coinages that are legal tender, and are precious metal based. The South African Krugerand, the Chinese Panda and the Canadian Maple Leaf are all gold or silver coins, legal tender whose exchange rate is based on the current gold or silver fixings. </p><p></p><p>Or characters were offered two types of money in exchange for their gold and silver: One was a gray-green paper money, and the other was a colorful and artistic form of paper money. Not being dummies, we elected for good stuff (aka Disney Dollars). At the time, a gold piece was equal to about $100, American, so we were well funded.</p><p></p><p>We determined that the place was created by the Arch-Mage Disney, and expanded upon by someone known as Sleeping Beauty (she apparently built the castle). Current king was named Arthur, and the court wizard was someone named Merlin (There's a show where a guest gets to draw a sword from a stone, to be temporary king while Arthur is away.) We also figured out why there were only seven Dwarves know to reside in the entire kingdom: There's no beer available, anywhere.</p><p></p><p>We figured that the kingdom was under siege, because apparently the entire countryside had taken refuge within the outer walls of the town. Either that or it was a festival of some sort, since the people didn't seem scared and there was no one attempting to pace food or drink consumption to survive a long siege.</p><p></p><p>Our Cleric (devotee of Bachus, and therefore always a bit drunk) managed to get himself onto the Pirates of the Carribean ride and came out in a near panic. He'd seen talking Skeletons that he couldn't Turn, they were selling some of the women, and the whole foundational sub-layer under the town was on fire. And worst yet (from his point of view) they'd had wine and rum that wasn't available anywhere else in the town.</p><p></p><p>Several of us invested in goods from this obviously rich and magical place. And, oddly, while we'd spend a fraction of a gold piece on some item, they'd wrap it in a piece of paper that, in our world, was worth a gold piece all by itself. We bout good glassware (A dozen goblets or drinking glasses, all adorned with some stylized were-rat image, but all good clear glass, no bubbles, and all *exactly* alike. The work of master craftsmen, obviously.) Blank journals from the book store were also popular. We nearly emptied the shop. (1st edition D&D, paper was 1 gp per sheet, and we were buying bound volumes with 100 or more sheets in each one for one-tenth of a gold piece.) We also went nuts at the candy and spice shops.</p><p></p><p>One of our adventures sent us the "The city of Saint Francis", or as we know it San Francisco. We had to find our way from the known portal at Disneyland to San Francisco. </p><p></p><p>We decided to travel by sea, so we tried to get to the harbor. Not hard to find, since Disney Land is on Harbor Boulevard (for those not familiar with the geography). We bought a sailboat (yes, we'd also gotten the drab, gray-green money as well as the good stuff.) </p><p></p><p>Along the way we leaned the differences in magic. Control was an issue, and some effects were amplified. A <em>Fireball</em>, for example was effectively Widened. We tested it over the water and had the Coast Guard out, thinking we had sent up an emergency signal of some sort. We determined to be careful with magic, since no one here seemed to actually know any. (Even the "wizard" in Disney had demonstrated little more than Cantrips.</p><p></p><p>Other effects were just plain modified. When, in the Hait/Ashbury district of San Francisco, one of the characters used a <em>Mount</em> spell, they ended up with a VW Microbus (baby blue with flowers), and when the Demon we were chasing tried to summon more demons to his aid he got the local chapter of the Hell's Angels.</p><p></p><p>Needless to say, our DM had a sense of humor.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6280740, member: 6669384"] We had a creative team running our D&D campaign for many years, and on a few occasions our characters found themselves in the "Magic Kingdom", aka Disneyland. It was an odd experience. There used to be an assay office in Frontierland, and it was an actual, legal assay office which could assess the purity of gold or gold ore, and pay you for it. Later, the bank on Main Street was set up to do currency exchange for travelers, and there are a few coinages that are legal tender, and are precious metal based. The South African Krugerand, the Chinese Panda and the Canadian Maple Leaf are all gold or silver coins, legal tender whose exchange rate is based on the current gold or silver fixings. Or characters were offered two types of money in exchange for their gold and silver: One was a gray-green paper money, and the other was a colorful and artistic form of paper money. Not being dummies, we elected for good stuff (aka Disney Dollars). At the time, a gold piece was equal to about $100, American, so we were well funded. We determined that the place was created by the Arch-Mage Disney, and expanded upon by someone known as Sleeping Beauty (she apparently built the castle). Current king was named Arthur, and the court wizard was someone named Merlin (There's a show where a guest gets to draw a sword from a stone, to be temporary king while Arthur is away.) We also figured out why there were only seven Dwarves know to reside in the entire kingdom: There's no beer available, anywhere. We figured that the kingdom was under siege, because apparently the entire countryside had taken refuge within the outer walls of the town. Either that or it was a festival of some sort, since the people didn't seem scared and there was no one attempting to pace food or drink consumption to survive a long siege. Our Cleric (devotee of Bachus, and therefore always a bit drunk) managed to get himself onto the Pirates of the Carribean ride and came out in a near panic. He'd seen talking Skeletons that he couldn't Turn, they were selling some of the women, and the whole foundational sub-layer under the town was on fire. And worst yet (from his point of view) they'd had wine and rum that wasn't available anywhere else in the town. Several of us invested in goods from this obviously rich and magical place. And, oddly, while we'd spend a fraction of a gold piece on some item, they'd wrap it in a piece of paper that, in our world, was worth a gold piece all by itself. We bout good glassware (A dozen goblets or drinking glasses, all adorned with some stylized were-rat image, but all good clear glass, no bubbles, and all *exactly* alike. The work of master craftsmen, obviously.) Blank journals from the book store were also popular. We nearly emptied the shop. (1st edition D&D, paper was 1 gp per sheet, and we were buying bound volumes with 100 or more sheets in each one for one-tenth of a gold piece.) We also went nuts at the candy and spice shops. One of our adventures sent us the "The city of Saint Francis", or as we know it San Francisco. We had to find our way from the known portal at Disneyland to San Francisco. We decided to travel by sea, so we tried to get to the harbor. Not hard to find, since Disney Land is on Harbor Boulevard (for those not familiar with the geography). We bought a sailboat (yes, we'd also gotten the drab, gray-green money as well as the good stuff.) Along the way we leaned the differences in magic. Control was an issue, and some effects were amplified. A [I]Fireball[/I], for example was effectively Widened. We tested it over the water and had the Coast Guard out, thinking we had sent up an emergency signal of some sort. We determined to be careful with magic, since no one here seemed to actually know any. (Even the "wizard" in Disney had demonstrated little more than Cantrips. Other effects were just plain modified. When, in the Hait/Ashbury district of San Francisco, one of the characters used a [I]Mount[/I] spell, they ended up with a VW Microbus (baby blue with flowers), and when the Demon we were chasing tried to summon more demons to his aid he got the local chapter of the Hell's Angels. Needless to say, our DM had a sense of humor. [/QUOTE]
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Quick Question: Wizard from D&D transports to our world. Can they still do magic?
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