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Quick Question: Wizard from D&D transports to our world. Can they still do magic?
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<blockquote data-quote="gamerprinter" data-source="post: 6280774" data-attributes="member: 50895"><p>Of course, any homebrew or specific published setting could have cosmic rules that differ from the other established worlds/planes of D&D. For example my Kaidan setting of Japanese horror (PFRPG) has some similarities to Ravenloft, in being a closed plane. Rather than being a demiplane of shadow, Kaidan is a planar bubble that coexists with another prime material plane (and moves periodically from one prime to another prime material). It physically resembles an archipelago of islands surrounded by sea (and usually appears in the ocean somewhere on an existing prime material plane.) The cosmology of Kaidan is the Great Buddhist Wheel with various prime materials, yomi the land of the dead, and jigoku hell. Note, however, that yomi is a pocket ethereal plane and only connected to Kaidan - one cannot enter the ethereal plane from elsewhere and gain access to Kaidan. Jigoku is one of the planes of the Abyss, and as an abyssal plane gaining access and exit is problematic at best.</p><p></p><p>Unlike other prime materials, divine magic though accessed through specific deities are filtered through the Wheel of Life construct. However, neither deities nor artifacts can enter Kaidan without 'permission' by the powers that control the Wheel of Life. Conversely, traveling by sailing ship in a given prime material one can travel to and disembark in Kaidan, as well as leaving Kaidan (though like Ravenloft the borders can be closed to prevent this), however, magical means of access: flight, plane shift, teleportation do not function as a means to gain access to or from Kaidan. Within the borders of Kaidan, one can fly and teleport, as long as such movement isn't used to exit Kaidan.</p><p></p><p>Of course keep in mind, that any given published setting doesn't by default change what is possible or not possible within the canon rules of how planar travel works. Just because this, or a given d20 setting rules guide allows for magic to function in all realms (mentioned by somebody on a previous post) doesn't mean that magic definitely works on every plane, because a 3PP books said it could - that doesn't necessarily change canon rules.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6280774, member: 50895"] Of course, any homebrew or specific published setting could have cosmic rules that differ from the other established worlds/planes of D&D. For example my Kaidan setting of Japanese horror (PFRPG) has some similarities to Ravenloft, in being a closed plane. Rather than being a demiplane of shadow, Kaidan is a planar bubble that coexists with another prime material plane (and moves periodically from one prime to another prime material). It physically resembles an archipelago of islands surrounded by sea (and usually appears in the ocean somewhere on an existing prime material plane.) The cosmology of Kaidan is the Great Buddhist Wheel with various prime materials, yomi the land of the dead, and jigoku hell. Note, however, that yomi is a pocket ethereal plane and only connected to Kaidan - one cannot enter the ethereal plane from elsewhere and gain access to Kaidan. Jigoku is one of the planes of the Abyss, and as an abyssal plane gaining access and exit is problematic at best. Unlike other prime materials, divine magic though accessed through specific deities are filtered through the Wheel of Life construct. However, neither deities nor artifacts can enter Kaidan without 'permission' by the powers that control the Wheel of Life. Conversely, traveling by sailing ship in a given prime material one can travel to and disembark in Kaidan, as well as leaving Kaidan (though like Ravenloft the borders can be closed to prevent this), however, magical means of access: flight, plane shift, teleportation do not function as a means to gain access to or from Kaidan. Within the borders of Kaidan, one can fly and teleport, as long as such movement isn't used to exit Kaidan. Of course keep in mind, that any given published setting doesn't by default change what is possible or not possible within the canon rules of how planar travel works. Just because this, or a given d20 setting rules guide allows for magic to function in all realms (mentioned by somebody on a previous post) doesn't mean that magic definitely works on every plane, because a 3PP books said it could - that doesn't necessarily change canon rules. [/QUOTE]
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Quick Question: Wizard from D&D transports to our world. Can they still do magic?
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