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<blockquote data-quote="MarauderX" data-source="post: 1198595" data-attributes="member: 9990"><p>I was thinking the room could have the magic in it's walls or some other giant/hidden magic source, where the main objective wasn't to fight the kobold, but to grapple him or get by him. It sounds like your group is the hack-n-slasher kind, so it sounds perfect for them. I would have the room heal him, or perhaps take the damage away from him to keep him alive by 'the rules', and have it fall for a round after the initial attack. After all, it's AC is going to be pretty low and 1 of the fighter types will probably get 3+ hits on it in that 1 round. Let him, of course, then as they go to the body or cross the room they are attacked again. </p><p></p><p>I would double his HP for each hit he takes to keep up with his size as he hulks out. Keep in mind kobolds have Int=humans, so it will be cunning and perhaps fake death at least one time it is dropped. It may have concealed the exit or prepped a trap or two, so have it use them to maximum effectiveness. I would treat it's tactics as those of a rogue - backstabbing from behind as the 1st attack for a total of perhaps 2 HP. With the attack and the traps, it should make the high level party mad that it even attacked them, mad enough to attack back. Oh - and add feats for when it is huge too, like Large & In Charge or Pick up Opponent. It will be great fun. </p><p></p><p>Perhaps the empowerment is through a glowing crystal at the end of the room that can't be moved and is rather fragile. They will have to smash it to beat the kobold. </p><p></p><p>If the party flees and hopes to catch the kobold small again so they can wrestle it, have it only drop 1 size per week or longer. Give the kobold some legend behind him, especially among the evil critter-folk, that maybe the bard knows about or heard about in a bar.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1198595, member: 9990"] I was thinking the room could have the magic in it's walls or some other giant/hidden magic source, where the main objective wasn't to fight the kobold, but to grapple him or get by him. It sounds like your group is the hack-n-slasher kind, so it sounds perfect for them. I would have the room heal him, or perhaps take the damage away from him to keep him alive by 'the rules', and have it fall for a round after the initial attack. After all, it's AC is going to be pretty low and 1 of the fighter types will probably get 3+ hits on it in that 1 round. Let him, of course, then as they go to the body or cross the room they are attacked again. I would double his HP for each hit he takes to keep up with his size as he hulks out. Keep in mind kobolds have Int=humans, so it will be cunning and perhaps fake death at least one time it is dropped. It may have concealed the exit or prepped a trap or two, so have it use them to maximum effectiveness. I would treat it's tactics as those of a rogue - backstabbing from behind as the 1st attack for a total of perhaps 2 HP. With the attack and the traps, it should make the high level party mad that it even attacked them, mad enough to attack back. Oh - and add feats for when it is huge too, like Large & In Charge or Pick up Opponent. It will be great fun. Perhaps the empowerment is through a glowing crystal at the end of the room that can't be moved and is rather fragile. They will have to smash it to beat the kobold. If the party flees and hopes to catch the kobold small again so they can wrestle it, have it only drop 1 size per week or longer. Give the kobold some legend behind him, especially among the evil critter-folk, that maybe the bard knows about or heard about in a bar. [/QUOTE]
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