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<blockquote data-quote="thorgrit" data-source="post: 7582940" data-attributes="member: 61124"><p>Mechanically, the spell specifies that the only changes are racial traits. If the player and DM want to use the opportunity to make further modifications that would enhance the fun and storytelling of the group, it would be a very appropriate time to do so. (I know myself if I ended up with a couple of 11s I'd appreciate the opportunity to make them 10 and 12, etc.)</p><p></p><p>The spell specifies it "forms a new adult body for it and then calls the soul to enter that body" and "It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its Racial Traits accordingly." The random component of the spell is which race, from the list; if there were any other changes intended I'm sure it would've specified them.</p><p></p><p>One gray area that's jumping out at me is that technically Languages are a racial trait, so I suppose if he went from Dragonborn to Dwarf then by the rules he might forget Draconic and learn Dwarven? That would be a thing to discuss. To a lesser extent it might break a little immersion for racial traits that seem more like cultural upbringing than biological gifts; player and DM can discuss and come up with something that works well for both, whether it's slightly modifying the abilities against RAW or coming up with an interesting story reason how the spell enhances and implants additional childhood memories of training with dwarven weapons or constructing tinker gnome toys.</p></blockquote><p></p>
[QUOTE="thorgrit, post: 7582940, member: 61124"] Mechanically, the spell specifies that the only changes are racial traits. If the player and DM want to use the opportunity to make further modifications that would enhance the fun and storytelling of the group, it would be a very appropriate time to do so. (I know myself if I ended up with a couple of 11s I'd appreciate the opportunity to make them 10 and 12, etc.) The spell specifies it "forms a new adult body for it and then calls the soul to enter that body" and "It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its Racial Traits accordingly." The random component of the spell is which race, from the list; if there were any other changes intended I'm sure it would've specified them. One gray area that's jumping out at me is that technically Languages are a racial trait, so I suppose if he went from Dragonborn to Dwarf then by the rules he might forget Draconic and learn Dwarven? That would be a thing to discuss. To a lesser extent it might break a little immersion for racial traits that seem more like cultural upbringing than biological gifts; player and DM can discuss and come up with something that works well for both, whether it's slightly modifying the abilities against RAW or coming up with an interesting story reason how the spell enhances and implants additional childhood memories of training with dwarven weapons or constructing tinker gnome toys. [/QUOTE]
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