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Quick request - CR 7 trap for a castle {Stahn Li stay out}
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<blockquote data-quote="RangerWickett" data-source="post: 830846" data-attributes="member: 63"><p>I just want to have an interesting trap in an abandoned castle the PCs are going to be investigating tonight, and I want something more interesting than a pit trap, crushing room, arrows, etc. Can you help out please?</p><p></p><p>The castle was one of many small palaces owned by a grand emperor. He was overseeing the squelching of a rebellion when a group of assassins snuck in and killed the emperor, stealing his body and a powerful magical torch he had (the torch lets you teleport any number of people anywhere that the sun is shining). After the emperor's death, apparently the power of the torch went awry, and a huge firestorm engulfed the castle, dropping liquid fire from the skies for miles around. Those who could flee did so quickly, but many of the imperial guards died. No one has been able to get back into the castle since then, until recently when the storm abated.</p><p></p><p>The PCs are enemies of the empire, but they need to sneak into the castle to try to find out the identity of the assassins, in hopes of either allying with them if they're nice, or making sure they don't abuse the power of the torch if they're bad. I've already got a fair array of afflicted foes for them to fight (warriors cursed into fiery undeath when the firestorm killed them for abandoning their posts), but I want at least one or two traps to spice things up. </p><p></p><p>The main place I want to defend is a small library within the castle-palace, where certain secrets are kept that they'd like to find. The library's only about 30 ft. x 30 ft.; it's not huge or anything. So I'm thinking there could be some kind of trap at the entrance to the library, and most of the people who'd go into the library would know how to avoid it, especially since it shouldn't get much traffic normally. Any good ideas?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 830846, member: 63"] I just want to have an interesting trap in an abandoned castle the PCs are going to be investigating tonight, and I want something more interesting than a pit trap, crushing room, arrows, etc. Can you help out please? The castle was one of many small palaces owned by a grand emperor. He was overseeing the squelching of a rebellion when a group of assassins snuck in and killed the emperor, stealing his body and a powerful magical torch he had (the torch lets you teleport any number of people anywhere that the sun is shining). After the emperor's death, apparently the power of the torch went awry, and a huge firestorm engulfed the castle, dropping liquid fire from the skies for miles around. Those who could flee did so quickly, but many of the imperial guards died. No one has been able to get back into the castle since then, until recently when the storm abated. The PCs are enemies of the empire, but they need to sneak into the castle to try to find out the identity of the assassins, in hopes of either allying with them if they're nice, or making sure they don't abuse the power of the torch if they're bad. I've already got a fair array of afflicted foes for them to fight (warriors cursed into fiery undeath when the firestorm killed them for abandoning their posts), but I want at least one or two traps to spice things up. The main place I want to defend is a small library within the castle-palace, where certain secrets are kept that they'd like to find. The library's only about 30 ft. x 30 ft.; it's not huge or anything. So I'm thinking there could be some kind of trap at the entrance to the library, and most of the people who'd go into the library would know how to avoid it, especially since it shouldn't get much traffic normally. Any good ideas? [/QUOTE]
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Quick request - CR 7 trap for a castle {Stahn Li stay out}
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