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Quick request - CR 7 trap for a castle {Stahn Li stay out}
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<blockquote data-quote="Chris_Nightwing" data-source="post: 833503" data-attributes="member: 882"><p>Well I think something a little indirect would be fun. And draw on the library idea. Not sure about the CR though of this I just thought up:</p><p></p><p>True Trap</p><p></p><p>When anyone enters the room, the trap is triggered, unless a password is spoken. The triggering has no direct effect immediately, until later on anyway. The PCs will not notice anything until they try to leave the room, at this point, whichever exit they take will lead them directly into the room again. If they can see through a doorway, they will see the same room and so on. Essentially they are truly trapped within the room.</p><p></p><p>However, the makers intended for those who entered the library without permission to suffer more than just waiting until someone turns up. Thus after the first passing through the doorway, unless the creature makes a successful fortitude save DC 20, they will begin to feel tired (becoming fatigued). Each time after they pass through a doorway, they must make the same saving throw with a -2 penalty (cumulative) or become fatigued, then exhausted, until they eventually fall asleep until woken. Even if they do not pass through the doorways, the effect is repeated every hour as merely being in the room is draining.</p><p></p><p>Obviously the intention of the trap is to ensure the capture of anyone who strays into the room. A smart party of people might take it in turns to wake one another up on the hour, so that if someone came they might stand a chance of getting out rather than being summarily killed.</p><p></p><p>To thwart the trap, a creature must speak the password, breaking the spell (although all effects remain until ordinarily cured). Alternatively, teleportation will work, as will somehow breaking through the walls (passwall or bashing for instance) as the illusion is affecting the doorways themselves. For purposes of effects, the continual room loop is illusion, and the sleep effects enchantment. Note that elves who become exhausted must eventually choose to sleep or fall unconcious, even though they are immune to the sleep effect.</p><p></p><p>Ok I made that up on the spot, fun =)!</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 833503, member: 882"] Well I think something a little indirect would be fun. And draw on the library idea. Not sure about the CR though of this I just thought up: True Trap When anyone enters the room, the trap is triggered, unless a password is spoken. The triggering has no direct effect immediately, until later on anyway. The PCs will not notice anything until they try to leave the room, at this point, whichever exit they take will lead them directly into the room again. If they can see through a doorway, they will see the same room and so on. Essentially they are truly trapped within the room. However, the makers intended for those who entered the library without permission to suffer more than just waiting until someone turns up. Thus after the first passing through the doorway, unless the creature makes a successful fortitude save DC 20, they will begin to feel tired (becoming fatigued). Each time after they pass through a doorway, they must make the same saving throw with a -2 penalty (cumulative) or become fatigued, then exhausted, until they eventually fall asleep until woken. Even if they do not pass through the doorways, the effect is repeated every hour as merely being in the room is draining. Obviously the intention of the trap is to ensure the capture of anyone who strays into the room. A smart party of people might take it in turns to wake one another up on the hour, so that if someone came they might stand a chance of getting out rather than being summarily killed. To thwart the trap, a creature must speak the password, breaking the spell (although all effects remain until ordinarily cured). Alternatively, teleportation will work, as will somehow breaking through the walls (passwall or bashing for instance) as the illusion is affecting the doorways themselves. For purposes of effects, the continual room loop is illusion, and the sleep effects enchantment. Note that elves who become exhausted must eventually choose to sleep or fall unconcious, even though they are immune to the sleep effect. Ok I made that up on the spot, fun =)! [/QUOTE]
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Quick request - CR 7 trap for a castle {Stahn Li stay out}
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