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<blockquote data-quote="halfling rogue" data-source="post: 6368490" data-attributes="member: 6779182"><p>First, Hi. I've been a lurker. Glad to be here.</p><p></p><p>A bit of background pertaining to my question:</p><p></p><p>I was introduced to D&D with 3.5 along with most of the people I game with. Only a couple played old school editions. The group is very semi-gaming. Everyone loves it, but we almost have no time to play (kids! we have many). We gave 4e a whirl and most enjoyed it. But it's been a few years now since any of us have gamed together, and probably years since any of us have played D&D at all. But we're getting together next month to play again with 5e through the Starter Set!</p><p></p><p>That said, I'll be DMing for the first time ever. One or two might roll a new character, but I think the rest will be okay using the pregens. There will be one PHB (I don't even own one yet...I'll be using Starter Set rules) but I plan on printing out the combat/action section from the Basic Rules to have on hand for reference. Other than that, I'm pretty much just going to stick with the Lost Mines adventure as written and hope we can all fumble through the rules together.</p><p></p><p>I remember when we switched from 3.5 to 4e, the first night was spent <em>heavily</em> on re-learning rules and character creation, even though most of us came prepared. Due to our few and far between games, I remember how much of a wasted night it felt. Just reading over 5e and having the Starter Set as an option to begin, I'm really hoping we can cut through that and get straight to playing. I'm thinking of giving just a brief word on some obvious changes (like adv/dis), hand out the combat section/pregens, and just go. </p><p></p><p>For a group that has played sparingly the last two iterations, and a new DM at the helm, does this sound viable?</p><p></p><p>Does anything really jump out to you as a 'must need' explanation, or suggestions, as we jump to 5e that would aid in a rules as we go/quick start?</p></blockquote><p></p>
[QUOTE="halfling rogue, post: 6368490, member: 6779182"] First, Hi. I've been a lurker. Glad to be here. A bit of background pertaining to my question: I was introduced to D&D with 3.5 along with most of the people I game with. Only a couple played old school editions. The group is very semi-gaming. Everyone loves it, but we almost have no time to play (kids! we have many). We gave 4e a whirl and most enjoyed it. But it's been a few years now since any of us have gamed together, and probably years since any of us have played D&D at all. But we're getting together next month to play again with 5e through the Starter Set! That said, I'll be DMing for the first time ever. One or two might roll a new character, but I think the rest will be okay using the pregens. There will be one PHB (I don't even own one yet...I'll be using Starter Set rules) but I plan on printing out the combat/action section from the Basic Rules to have on hand for reference. Other than that, I'm pretty much just going to stick with the Lost Mines adventure as written and hope we can all fumble through the rules together. I remember when we switched from 3.5 to 4e, the first night was spent [I]heavily[/I] on re-learning rules and character creation, even though most of us came prepared. Due to our few and far between games, I remember how much of a wasted night it felt. Just reading over 5e and having the Starter Set as an option to begin, I'm really hoping we can cut through that and get straight to playing. I'm thinking of giving just a brief word on some obvious changes (like adv/dis), hand out the combat section/pregens, and just go. For a group that has played sparingly the last two iterations, and a new DM at the helm, does this sound viable? Does anything really jump out to you as a 'must need' explanation, or suggestions, as we jump to 5e that would aid in a rules as we go/quick start? [/QUOTE]
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