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Community
General Tabletop Discussion
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Quick weapons, how do they look?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6923095" data-attributes="member: 6701872"><p>Presumably, the choice of a Strength-based bow over a Dexterity-based bow is being made because the character has a higher Strength score than their Dexterity score, so the increased accuracy and damage from the higher ability modifier will already cover the bow's heavier draw weight resulting in more damage (and it's fine to use Strength for the attack roll modification because A) Strength bonus to attack rolls of bows was the default in AD&D, though exceptional strength (the % stuff above 18) required a more expensive than normal bow), and B) higher draw weight means more force exerted on the arrow, means faster flight, means harder to get out of the way of - and complicating things by making up the only weapon in 5th edition that requires 2 stats to shine isn't worth it). So the only unrepresented advantage of a higher draw rate is potential for longer range. And since the range of a bow is already long enough to be practically the same as "the entire battlefield", there isn't much meaningful about increasing the range.</p><p></p><p>Or to be more succinct: a bow that just uses Strength instead of Dexterity, but otherwise has the same damage and range, is fine.</p><p></p><p></p><p>For simplicity's sake, why not just have the use of an Atlatl increase the range of darts or javelins thrown with it to 80/320?</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6923095, member: 6701872"] Presumably, the choice of a Strength-based bow over a Dexterity-based bow is being made because the character has a higher Strength score than their Dexterity score, so the increased accuracy and damage from the higher ability modifier will already cover the bow's heavier draw weight resulting in more damage (and it's fine to use Strength for the attack roll modification because A) Strength bonus to attack rolls of bows was the default in AD&D, though exceptional strength (the % stuff above 18) required a more expensive than normal bow), and B) higher draw weight means more force exerted on the arrow, means faster flight, means harder to get out of the way of - and complicating things by making up the only weapon in 5th edition that requires 2 stats to shine isn't worth it). So the only unrepresented advantage of a higher draw rate is potential for longer range. And since the range of a bow is already long enough to be practically the same as "the entire battlefield", there isn't much meaningful about increasing the range. Or to be more succinct: a bow that just uses Strength instead of Dexterity, but otherwise has the same damage and range, is fine. For simplicity's sake, why not just have the use of an Atlatl increase the range of darts or javelins thrown with it to 80/320? [/QUOTE]
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Quick weapons, how do they look?
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