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General Tabletop Discussion
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Quick weapons, how do they look?
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<blockquote data-quote="MrHotter" data-source="post: 6923983" data-attributes="member: 76055"><p>I'm not a fan of STR bows. Thrown weapons are what STR characters use. Just like how dex based weapon users can not use certain weapons, STR based weapon users have some weapons they are better suited for. </p><p></p><p>Weapons are balanced by different criteria. It's part of the class balance of the game. If a player wanted to adjust the current weapons chart to add more powerful weapons then you would need to start buffing spellcasting and dex weapons as well. The long bow already has a 'heavy' property, so having ranged weapons based on strength/size is already in the chart. The only adjustment you should make for an iron bow is to use the longbow stats but make it shorter and heavier. </p><p></p><p>I really don't like having players try to re-engineer weapons in hopes of getting a better weapon than what they can get with the normal equipment tables. </p><p></p><p>Your best bet is to tell him that he should increase his dex if he wants ranged accuracy. Instead of having an 8 dex and 16 str, he should see about having a 14 str and 14 dex.</p><p></p><p>If he really wants to stick with a str based ranged character, help him adjust the class instead of giving him free damage/accuracy buffs. Perhaps give him the choice of a 'strong bow' fighting style that lets him use STR for bows. That would mean he would have to decide if not having the archery fighting style is worth his character choice. </p><p></p><p>I know it can be a pain for a player to feel he needs to split his stats between too many abilities, but the game is build this way for a reason.</p></blockquote><p></p>
[QUOTE="MrHotter, post: 6923983, member: 76055"] I'm not a fan of STR bows. Thrown weapons are what STR characters use. Just like how dex based weapon users can not use certain weapons, STR based weapon users have some weapons they are better suited for. Weapons are balanced by different criteria. It's part of the class balance of the game. If a player wanted to adjust the current weapons chart to add more powerful weapons then you would need to start buffing spellcasting and dex weapons as well. The long bow already has a 'heavy' property, so having ranged weapons based on strength/size is already in the chart. The only adjustment you should make for an iron bow is to use the longbow stats but make it shorter and heavier. I really don't like having players try to re-engineer weapons in hopes of getting a better weapon than what they can get with the normal equipment tables. Your best bet is to tell him that he should increase his dex if he wants ranged accuracy. Instead of having an 8 dex and 16 str, he should see about having a 14 str and 14 dex. If he really wants to stick with a str based ranged character, help him adjust the class instead of giving him free damage/accuracy buffs. Perhaps give him the choice of a 'strong bow' fighting style that lets him use STR for bows. That would mean he would have to decide if not having the archery fighting style is worth his character choice. I know it can be a pain for a player to feel he needs to split his stats between too many abilities, but the game is build this way for a reason. [/QUOTE]
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Quick weapons, how do they look?
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