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Quickdraw Feat=Useless
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<blockquote data-quote="Ridley's Cohort" data-source="post: 125410" data-attributes="member: 545"><p>Quickdraw is extremely useful to characters that like to switch weapons in the middle of combat. </p><p></p><p>Rangers & Rogues, as examples, are a little soft on defense so they do not like going toe-to-toe for more than a round or two. Swapping between ranged and melee attack modes depending on the flow of combat can make a lot of sense for them.</p><p></p><p>A low level vanilla Ranger want that full attack to use his TWF from the start.</p><p></p><p>I have played a Ranger with TWF. Without Quickdraw, I was leaving a trail of weapons on the ground. That gets real annoying if you ever have to retreat, or even pursue.</p><p></p><p>If I were minmaxing an axe-wielding barbarian, it is a pretty poor choice. But some of those "utility infielder" kinds of character can put Quickdraw to good use.</p><p></p><p>Also, any grunt who likes reach weapons might need to drop the long weapon and pull out a sword. Getting that iterative attack sooner becomes more and more value as you go up in level.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 125410, member: 545"] Quickdraw is extremely useful to characters that like to switch weapons in the middle of combat. Rangers & Rogues, as examples, are a little soft on defense so they do not like going toe-to-toe for more than a round or two. Swapping between ranged and melee attack modes depending on the flow of combat can make a lot of sense for them. A low level vanilla Ranger want that full attack to use his TWF from the start. I have played a Ranger with TWF. Without Quickdraw, I was leaving a trail of weapons on the ground. That gets real annoying if you ever have to retreat, or even pursue. If I were minmaxing an axe-wielding barbarian, it is a pretty poor choice. But some of those "utility infielder" kinds of character can put Quickdraw to good use. Also, any grunt who likes reach weapons might need to drop the long weapon and pull out a sword. Getting that iterative attack sooner becomes more and more value as you go up in level. [/QUOTE]
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