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Quickdraw needed for throwing muliple daggers?
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<blockquote data-quote="Big J Money" data-source="post: 4409814" data-attributes="member: 70533"><p>I'm going to double post to counter argument myself here, because everything I feel tells me wizards would say my house rule here is unnecessary. I think the idea behind powers is that you don't need any other special feats or abilities to use them. When you do, it says very clearly, "Requirement: X".</p><p> </p><p>This leads me to believe that, while it might make sense for characters to have a stipulation, "Requirement: A thrown weapon in hand for each attack." the powers simply don't. So, I'm going to have to back up and say that the purpose of quick draw has nothing to do with throwing lots of daggers, but merely being able to produce a weapon once quickly at some point during combat. It's still somewhat useful for daggers since there are still TONS of single attack powers with, "Requirement: You must be wielding a light blade." If you like throwing daggers around, this means you aren't burning a minor action to use those powers every round.</p><p> </p><p>(Note: Wow, I just realized that the same goes for the longbow! Anyone notice the implication of needing a minor action between attacks to draw an arrow?)</p><p> </p><p>Yes, thrown weapon balance is starting to look odd to me now. They seem something of a hold-over from the "let's try and simulate the weapons rather than make the game fun" era. They have lesser range, lesser damage, they require a minor action to draw, they're more expensive as ammunition, you can't carry as many, and all of them would have to be magical to mean something in ranged combat. The lesser damage is balanced by the fact they are one handed (and usually off-hand as well). Can't carry as many is somewhat balanced by the fact that you can collect them for later. Requiring a minor action to draw isn't offset by anything -- why can a shortbow arrow be drawn faster? Their lesser range is somewhat offset by the fact that its easy to transition into melee with them, but it doesn't cut it. The fact they are more expensive and having a magical throwing dagger is balls compared to a magical bow is also not balanced by anything. Personally, I think throwing weapons should have the ability: ranged does not provoke. I'm not going to use this yet, but it's food for thought.</p><p> </p><p>[Edit: Better yet, how about a Paragon feat that allows thrown weapons to not provoke with a ranged attack?]</p></blockquote><p></p>
[QUOTE="Big J Money, post: 4409814, member: 70533"] I'm going to double post to counter argument myself here, because everything I feel tells me wizards would say my house rule here is unnecessary. I think the idea behind powers is that you don't need any other special feats or abilities to use them. When you do, it says very clearly, "Requirement: X". This leads me to believe that, while it might make sense for characters to have a stipulation, "Requirement: A thrown weapon in hand for each attack." the powers simply don't. So, I'm going to have to back up and say that the purpose of quick draw has nothing to do with throwing lots of daggers, but merely being able to produce a weapon once quickly at some point during combat. It's still somewhat useful for daggers since there are still TONS of single attack powers with, "Requirement: You must be wielding a light blade." If you like throwing daggers around, this means you aren't burning a minor action to use those powers every round. (Note: Wow, I just realized that the same goes for the longbow! Anyone notice the implication of needing a minor action between attacks to draw an arrow?) Yes, thrown weapon balance is starting to look odd to me now. They seem something of a hold-over from the "let's try and simulate the weapons rather than make the game fun" era. They have lesser range, lesser damage, they require a minor action to draw, they're more expensive as ammunition, you can't carry as many, and all of them would have to be magical to mean something in ranged combat. The lesser damage is balanced by the fact they are one handed (and usually off-hand as well). Can't carry as many is somewhat balanced by the fact that you can collect them for later. Requiring a minor action to draw isn't offset by anything -- why can a shortbow arrow be drawn faster? Their lesser range is somewhat offset by the fact that its easy to transition into melee with them, but it doesn't cut it. The fact they are more expensive and having a magical throwing dagger is balls compared to a magical bow is also not balanced by anything. Personally, I think throwing weapons should have the ability: ranged does not provoke. I'm not going to use this yet, but it's food for thought. [Edit: Better yet, how about a Paragon feat that allows thrown weapons to not provoke with a ranged attack?] [/QUOTE]
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Quickdraw needed for throwing muliple daggers?
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