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<blockquote data-quote="mkletch" data-source="post: 401236" data-attributes="member: 3396"><p>When you are flat-footed, you do not threaten the area around you; you cannot make AoOs while flat-footed. This is pretty clear.</p><p></p><p>We've found quick-draw to be of limited value. Surprise rounds most often occur when you're in an already dangerous area/situation, when you should have your weapon out. If it's in a situation where you are not expecting danger, the DM is the one doing the surprising, and QD will be of no value to the surprised character. Throwing daggers...come on, who bothers? For other melee/ranged weapons, buy a <em>glove of storing</em> and have done with it. Feats are too precious to waste on garbage like quick-draw, even for a fighter. Sure, there are a couple situations where it might help, but I'm sure there's a feat that'll give you more utility.</p><p></p><p></p><p></p><p>Zigmutt, the spear set for charge as a free action on your turn was a cheese; you should have thrown one or more dice at your DM for that one...hard. The best cure for a crappy DM is to leave, or don't ask him back. Game=fun. CrapDM=nofun. CrapDM<>game.</p><p></p><p>-Fletch!</p></blockquote><p></p>
[QUOTE="mkletch, post: 401236, member: 3396"] When you are flat-footed, you do not threaten the area around you; you cannot make AoOs while flat-footed. This is pretty clear. We've found quick-draw to be of limited value. Surprise rounds most often occur when you're in an already dangerous area/situation, when you should have your weapon out. If it's in a situation where you are not expecting danger, the DM is the one doing the surprising, and QD will be of no value to the surprised character. Throwing daggers...come on, who bothers? For other melee/ranged weapons, buy a [i]glove of storing[/i] and have done with it. Feats are too precious to waste on garbage like quick-draw, even for a fighter. Sure, there are a couple situations where it might help, but I'm sure there's a feat that'll give you more utility. Zigmutt, the spear set for charge as a free action on your turn was a cheese; you should have thrown one or more dice at your DM for that one...hard. The best cure for a crappy DM is to leave, or don't ask him back. Game=fun. CrapDM=nofun. CrapDM<>game. -Fletch! [/QUOTE]
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