Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Quicken effect in Castle Korstull
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 6837292" data-attributes="member: 35909"><p>When I ran it, I had a knowledge planes check to learn about it, but the party would've found out quick anyway. I changed it so that spells that can be quickened HAD to be quickened -- no choice in the matter. Spellcasters are already overpowered w/o giving them 2 spells per round for free. Of course, both the astral contruct-creating psion and summoning druid in the party had spells/powers to use that couldn't be quickened, so they still had some fun...</p><p>It actually still works well for Griiat, too. He can spend pretty much every turn casting as a swift and dispelling w/ a rebuke undead usage as a standard.</p><p></p><p>I'd say the most annoying thing about the fights there was actually the gravity and keeping track of who was on the ceiling or the floor and so forth. Also, if I could do it over, I'd try to modify the floor plan and expand it. The way it's written, you aren't going to get an exciting room to room battle. You get a big cluster*&^% in the dance hall...if the enemies are smart enough to wait and let the party enter it and not attack as soon as they step in. Otherwise any sensible party will try to fall back to the narrow hallway and chokepoint the hordes of foes (Griiat can spoil those plans, but if you decide to introduce his forces, then the party's basically fighting nearly all of the floor's enemies at once and it'll be....bad).</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 6837292, member: 35909"] When I ran it, I had a knowledge planes check to learn about it, but the party would've found out quick anyway. I changed it so that spells that can be quickened HAD to be quickened -- no choice in the matter. Spellcasters are already overpowered w/o giving them 2 spells per round for free. Of course, both the astral contruct-creating psion and summoning druid in the party had spells/powers to use that couldn't be quickened, so they still had some fun... It actually still works well for Griiat, too. He can spend pretty much every turn casting as a swift and dispelling w/ a rebuke undead usage as a standard. I'd say the most annoying thing about the fights there was actually the gravity and keeping track of who was on the ceiling or the floor and so forth. Also, if I could do it over, I'd try to modify the floor plan and expand it. The way it's written, you aren't going to get an exciting room to room battle. You get a big cluster*&^% in the dance hall...if the enemies are smart enough to wait and let the party enter it and not attack as soon as they step in. Otherwise any sensible party will try to fall back to the narrow hallway and chokepoint the hordes of foes (Griiat can spoil those plans, but if you decide to introduce his forces, then the party's basically fighting nearly all of the floor's enemies at once and it'll be....bad). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Quicken effect in Castle Korstull
Top