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General Tabletop Discussion
*Pathfinder & Starfinder
Quicker than the Eye and Potions of Glibness
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<blockquote data-quote="Elder-Basilisk" data-source="post: 264956" data-attributes="member: 3146"><p>I imagine it would be unbalancing if the rogue successfully used quicker than the eye every round--especially if he had expert tactician or something like that as well.</p><p></p><p>You have a few options though:</p><p>1. It doesn't work with the kind of bluff Quicker than the Eye uses. As per the text, it only works when you lie.</p><p></p><p>2. You can use the potion to bluff in combat but your opponent gets bonusses to sense motive against verbal bluffs--after all, "what's that behind you?" is the oldest trick in the book. Maybe +10 sense motive the first time and +20 the second. +30 or even +40 the third. Or maybe the opponent just stops listening to the PC altogether.</p><p></p><p>3. Let the rogue use them together and limit the availability of potions of glibness. At one hour a pop, the potions won't last long if he uses them regularly--particularly if you orchestrate a series of moderately challenging encounters spread throughout several days (and all of them a few hours apart). Potions of glibness aren't the kind of thing that should be generally (legally) available anyway.</p><p></p><p>4. Let the rogue use them together but pit him against an equal level orc barbarian with a 22 strength (before raging) and a potion of bull's strength. When the orc cleans the rogue off of his axe, disallow the Quicker than the Eye feat for future characters.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 264956, member: 3146"] I imagine it would be unbalancing if the rogue successfully used quicker than the eye every round--especially if he had expert tactician or something like that as well. You have a few options though: 1. It doesn't work with the kind of bluff Quicker than the Eye uses. As per the text, it only works when you lie. 2. You can use the potion to bluff in combat but your opponent gets bonusses to sense motive against verbal bluffs--after all, "what's that behind you?" is the oldest trick in the book. Maybe +10 sense motive the first time and +20 the second. +30 or even +40 the third. Or maybe the opponent just stops listening to the PC altogether. 3. Let the rogue use them together and limit the availability of potions of glibness. At one hour a pop, the potions won't last long if he uses them regularly--particularly if you orchestrate a series of moderately challenging encounters spread throughout several days (and all of them a few hours apart). Potions of glibness aren't the kind of thing that should be generally (legally) available anyway. 4. Let the rogue use them together but pit him against an equal level orc barbarian with a 22 strength (before raging) and a potion of bull's strength. When the orc cleans the rogue off of his axe, disallow the Quicker than the Eye feat for future characters. [/QUOTE]
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Quicker than the Eye and Potions of Glibness
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