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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Quicker Than The Eye feat (from Song & Silence)
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<blockquote data-quote="jontherev" data-source="post: 1257742" data-attributes="member: 1451"><p>It's just my opinion of course, but I think adding the bab to the spot check weakens that part of the feat too much. Much of the time, an opponent's spot+bab is going to be better than your bluff skill. In 3E, it was too easy...bluff vs. sense motive...almost an auto-success. But spot's a very common skill. Maybe spot + half(bab) would work? Allowing him to sneak attack once per round is not a big deal, especially when he's giving up all of his other possible attacks that round at higher levels. At least, that's been my experience from playing a rogue for 15 levels with (later on in life) a ring of blinking who sneak attacks 4 or 5 times/round (expert tactician plus twf). I did less damage than the archer most of the time, and risked much more in order to do so (melee vs. ranged), and less on average than the melee fighter/wizard too. Oftentimes, I was practically useless in combat. I don't see the balance issue here, which is why I don't see the need to nerf the feat. However, like I said, it's just my experience and opinion. YMMV.</p></blockquote><p></p>
[QUOTE="jontherev, post: 1257742, member: 1451"] It's just my opinion of course, but I think adding the bab to the spot check weakens that part of the feat too much. Much of the time, an opponent's spot+bab is going to be better than your bluff skill. In 3E, it was too easy...bluff vs. sense motive...almost an auto-success. But spot's a very common skill. Maybe spot + half(bab) would work? Allowing him to sneak attack once per round is not a big deal, especially when he's giving up all of his other possible attacks that round at higher levels. At least, that's been my experience from playing a rogue for 15 levels with (later on in life) a ring of blinking who sneak attacks 4 or 5 times/round (expert tactician plus twf). I did less damage than the archer most of the time, and risked much more in order to do so (melee vs. ranged), and less on average than the melee fighter/wizard too. Oftentimes, I was practically useless in combat. I don't see the balance issue here, which is why I don't see the need to nerf the feat. However, like I said, it's just my experience and opinion. YMMV. [/QUOTE]
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Quicker Than The Eye feat (from Song & Silence)
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