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Quicker way to PBP - Would this interest you?
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<blockquote data-quote="Entropi" data-source="post: 4824151" data-attributes="member: 68849"><p>I've been toying with an idea to speed up the glacial pace of combat in PBP games. This borrows heavily from the Core Coliseum on the WotC boards, and is something of an amalgamation of the conventional PBP format and the moderated battle format used in the CoCo.</p><p></p><p>The basic idea is that the game would begin and proceed as would any conventional PBP game. However, when a combat encounter begins, the DM describes the situation, the enemies (making knowledge checks for monster lore as appropriate), the battlefield (most likely by posting a map), and any special terrain, limited visibility conditions, etc. Each player then posts 'tactics' for the battle for his character, which is a description of how the character will fight (including target priorities, powers favored, special tactics they look to use, contingencies for certain situations, teamwork opportunities they will seek to take advantage of, etc.). Once each player has posted tactics, the DM then runs the battle off-line, making a good-faith effort to follow the party's written tactics as true as possible, but also utilizing common sense as the need arises. The DM would keep a record of the battle and could then post the results in the form of prose (accompanied by a game-info rundown of damage caused, surges used, etc). He could include screenshots, etc.</p><p></p><p>The advantage to this system is that battles that might last a month or more in a conventional PBP format could be resolved in a day or two. The disadvantage would be that the players would have far less control over their actions in combat.</p><p></p><p>I've framed my post in 4E terms, but it would work just as well with 3.5 or any other RPG that includes tactical combat.</p><p></p><p>Would this kind of format interest you?</p></blockquote><p></p>
[QUOTE="Entropi, post: 4824151, member: 68849"] I've been toying with an idea to speed up the glacial pace of combat in PBP games. This borrows heavily from the Core Coliseum on the WotC boards, and is something of an amalgamation of the conventional PBP format and the moderated battle format used in the CoCo. The basic idea is that the game would begin and proceed as would any conventional PBP game. However, when a combat encounter begins, the DM describes the situation, the enemies (making knowledge checks for monster lore as appropriate), the battlefield (most likely by posting a map), and any special terrain, limited visibility conditions, etc. Each player then posts 'tactics' for the battle for his character, which is a description of how the character will fight (including target priorities, powers favored, special tactics they look to use, contingencies for certain situations, teamwork opportunities they will seek to take advantage of, etc.). Once each player has posted tactics, the DM then runs the battle off-line, making a good-faith effort to follow the party's written tactics as true as possible, but also utilizing common sense as the need arises. The DM would keep a record of the battle and could then post the results in the form of prose (accompanied by a game-info rundown of damage caused, surges used, etc). He could include screenshots, etc. The advantage to this system is that battles that might last a month or more in a conventional PBP format could be resolved in a day or two. The disadvantage would be that the players would have far less control over their actions in combat. I've framed my post in 4E terms, but it would work just as well with 3.5 or any other RPG that includes tactical combat. Would this kind of format interest you? [/QUOTE]
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