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<blockquote data-quote="Quickleaf" data-source="post: 6125752" data-attributes="member: 20323"><p>For next game, the PCs are "headed back to town with the loot" and want to meet with the king at Tir Uldeir.</p><p></p><p>Fighting the dragon, they'd failed to stop the mountain from planeshifting and so I had them in a state of flux, trapped between planes. The wizard managed to planeshift the mountain back...50 miles to the northeast in the same mountain range! They have a 50-mile trek back to base camp, another 5 miles to the mountain town (while encumbered with treasure), and another 100-miles or so back to Tir Uldeir. There are winter storms brewing in the mountains and the mountains are slow going, but the PCs have slain/dispersed the mountain troll warband, have slain the 2 red dragons of these mountains, and have a tentative truce with the kobolds - it's unlikely they'll face monsters while taking the mountains back. If they descend to the woodlands, they'll have a random encounter but travel faster.</p><p></p><p>Several items of the dragon's treasure are cursed (they suspect this), and several curses and diseases are afflicting various party members. Not sure yet how I'll incorporate this...</p><p></p><p>Also the paladin player moved and is bowing out of the game.</p><p></p><p>Once they leave the mountain town, they'll have their horses and carts to transport the treasure across the Misty Downs. When they rest at some point, I plan on introducing the Wild Hunt with a short combat encounter to save a fleeing elven girl (they're a bloodthirsty lot and by this point I suspect they'll want a fight, and also I'm using this to test out some things to speed up long player turns).</p><p></p><p>At Tir Uldeir the PCs are a bit worried that they may have inadvertently done harm to the royal line. The dragon cast a High Magic spell during their fight which hid her in a gem in one of her human disguises...the spell also grabbed four innocent NPCs and trapped their dreaming consciousnesses in other gems...among these were the King and his grandmother the Dowager Queen. To dispel the dragon's hiding (as well as a dangerous environmental effect) during the fight, the PCs decided to smash all the gems knowing that it could endanger the trapped NPCs. I still need to figure out just what has happened to these NPCs...something like madness or a coma I'm guessing...</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6125752, member: 20323"] For next game, the PCs are "headed back to town with the loot" and want to meet with the king at Tir Uldeir. Fighting the dragon, they'd failed to stop the mountain from planeshifting and so I had them in a state of flux, trapped between planes. The wizard managed to planeshift the mountain back...50 miles to the northeast in the same mountain range! They have a 50-mile trek back to base camp, another 5 miles to the mountain town (while encumbered with treasure), and another 100-miles or so back to Tir Uldeir. There are winter storms brewing in the mountains and the mountains are slow going, but the PCs have slain/dispersed the mountain troll warband, have slain the 2 red dragons of these mountains, and have a tentative truce with the kobolds - it's unlikely they'll face monsters while taking the mountains back. If they descend to the woodlands, they'll have a random encounter but travel faster. Several items of the dragon's treasure are cursed (they suspect this), and several curses and diseases are afflicting various party members. Not sure yet how I'll incorporate this... Also the paladin player moved and is bowing out of the game. Once they leave the mountain town, they'll have their horses and carts to transport the treasure across the Misty Downs. When they rest at some point, I plan on introducing the Wild Hunt with a short combat encounter to save a fleeing elven girl (they're a bloodthirsty lot and by this point I suspect they'll want a fight, and also I'm using this to test out some things to speed up long player turns). At Tir Uldeir the PCs are a bit worried that they may have inadvertently done harm to the royal line. The dragon cast a High Magic spell during their fight which hid her in a gem in one of her human disguises...the spell also grabbed four innocent NPCs and trapped their dreaming consciousnesses in other gems...among these were the King and his grandmother the Dowager Queen. To dispel the dragon's hiding (as well as a dangerous environmental effect) during the fight, the PCs decided to smash all the gems knowing that it could endanger the trapped NPCs. I still need to figure out just what has happened to these NPCs...something like madness or a coma I'm guessing... [/QUOTE]
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