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<blockquote data-quote="lonelynoose" data-source="post: 7510532" data-attributes="member: 6867765"><p>Let's not forget about Cantrips. Also, depends if the quicksand is one that is air based or water based. Water-based is the type found in jungles that cause you to sink as you disturb more dirt/sand beneath you, air based is quicksand where you disrupt air pockets causing you to get sucked down when sand fills up the air pockets you disrupt.</p><p></p><p>Mold earth - If the DM allows sand to be loose dirt, as most dirt contains a little sand, then you can mold earth to create steps out of the sand and then create disks to walk across.</p><p></p><p>Shape water - For water-based, you can pull some water out and quicklly use the leftover dirt to get out. Or pull water out into the shape of a disk (or donut), and since you can have two effects simultaneously, freeze it and then use it as a floaty.</p><p></p><p>Thorn Whip - If DM allows, attack a nearby tree and pull yourself 10 ft. Or attack a branch overhead and pull it towards you, grab the branch, then climb out.</p><p></p><p>Druidcraft - If in a jungle, use Druidcraft to cause nearby plants to grow longer, grab and get out. My DM is generous with druidcraft and prest.</p><p></p><p>Create bonfire - If in the sand, create bonfire next to you, the sand should turn to glass, grab and get out. Or keep making sand disks to traverse the trap.</p><p></p><p>I like Cantrips.</p></blockquote><p></p>
[QUOTE="lonelynoose, post: 7510532, member: 6867765"] Let's not forget about Cantrips. Also, depends if the quicksand is one that is air based or water based. Water-based is the type found in jungles that cause you to sink as you disturb more dirt/sand beneath you, air based is quicksand where you disrupt air pockets causing you to get sucked down when sand fills up the air pockets you disrupt. Mold earth - If the DM allows sand to be loose dirt, as most dirt contains a little sand, then you can mold earth to create steps out of the sand and then create disks to walk across. Shape water - For water-based, you can pull some water out and quicklly use the leftover dirt to get out. Or pull water out into the shape of a disk (or donut), and since you can have two effects simultaneously, freeze it and then use it as a floaty. Thorn Whip - If DM allows, attack a nearby tree and pull yourself 10 ft. Or attack a branch overhead and pull it towards you, grab the branch, then climb out. Druidcraft - If in a jungle, use Druidcraft to cause nearby plants to grow longer, grab and get out. My DM is generous with druidcraft and prest. Create bonfire - If in the sand, create bonfire next to you, the sand should turn to glass, grab and get out. Or keep making sand disks to traverse the trap. I like Cantrips. [/QUOTE]
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