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QuickShots Mission File: Bravo
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<blockquote data-quote="Crothian" data-source="post: 2011299" data-attributes="member: 232"><p>Quickshots Bravo</p><p></p><p> Adventures are the core of any RPG campaign. The players have to do something, and the DM needs some sort of plot. Occasionally a DM might have problems with coming up with adventures, and this is where Quickshots Bravo comes in. It is a book that has quite a few basic adventure ideas for a DM to get the ball rolling.</p><p></p><p>Quickshots Bravo is a PDF put out by the Brood. They have very few books out and this is the first one by them I have seen. The pdf is forty five pages long and the price of five dollars seems about right for that amount. The files come in a zip file that is a little less then a meg and a half in size. The book comes in two versions one for the screen and one for print. The on screen pdf is over a meg, the print one is a bit over a half ameg. There is also the front and back covers, each under a quarter meg in size. The one screen one is nicely book marked. But the layout is pretty bad. There are watermarks on each page of a big seal and it is a pain to read the text over this. The document is done in a single column format and the font is very chunky like type writers of old. I imagine they picked the font for a feel of a file but it is tough on the eyes. Stat blocks are done in what looks like the same font, only smaller. They are on a darker background and are not easy to read at all. </p><p></p><p>The art in the book is a mix of images that sort of fit, but the first one is not only not wall done, but of adult content. There is a warning that this contains adult material. But that warning is not on the pdf, it is on RPGNow and the EN World description of the product. I am not going into detail on what the material is that is of an adult nature except to say I think it is very badly done. It did not have to be so adult so to speak. </p><p></p><p>The adventures are very brief leaving a lot of ideas and detailing up to the DM. They do not have any encounter levels, but that is a choice they address at the beginning. The adventures are basic and clichéd. There is the Last Action Hero adventure and the Outbreak adventure. Those adventures are very much like the movie premises. Each adventure starts with dialogue. I have no idea who is speaking or the point to the dialogue. It uses heavy slang and seems to serve no point. Many of the adventures need the players to be doing something specific at the start like be in the park, or the movie theater. </p><p></p><p>The adventures do have some variants provided, but the details on these are small. This product expects the DM to do a lot of work, and the ideas in here are not so creative that a DM could not also come up with similar or better ideas. Of the twenty adventures in here there was not a one that I would have used when I was running either of the d20 modern games I have ran.</p><p></p><p>I hate to be so negative on a product that I obviously do not like. There are twenty adventures and I am sure that there are people out there who might find them useful. If one likes Kobolds that are playing the parts of kids or undead pirates conducting raids on beaches one might find use of this book. I did not. I found the material silly at times, ill defined, badly set up, and frankly just uninteresting. The adult stuff I really did not see as fitting and the format of the whole book was just too tough to read.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2011299, member: 232"] Quickshots Bravo Adventures are the core of any RPG campaign. The players have to do something, and the DM needs some sort of plot. Occasionally a DM might have problems with coming up with adventures, and this is where Quickshots Bravo comes in. It is a book that has quite a few basic adventure ideas for a DM to get the ball rolling. Quickshots Bravo is a PDF put out by the Brood. They have very few books out and this is the first one by them I have seen. The pdf is forty five pages long and the price of five dollars seems about right for that amount. The files come in a zip file that is a little less then a meg and a half in size. The book comes in two versions one for the screen and one for print. The on screen pdf is over a meg, the print one is a bit over a half ameg. There is also the front and back covers, each under a quarter meg in size. The one screen one is nicely book marked. But the layout is pretty bad. There are watermarks on each page of a big seal and it is a pain to read the text over this. The document is done in a single column format and the font is very chunky like type writers of old. I imagine they picked the font for a feel of a file but it is tough on the eyes. Stat blocks are done in what looks like the same font, only smaller. They are on a darker background and are not easy to read at all. The art in the book is a mix of images that sort of fit, but the first one is not only not wall done, but of adult content. There is a warning that this contains adult material. But that warning is not on the pdf, it is on RPGNow and the EN World description of the product. I am not going into detail on what the material is that is of an adult nature except to say I think it is very badly done. It did not have to be so adult so to speak. The adventures are very brief leaving a lot of ideas and detailing up to the DM. They do not have any encounter levels, but that is a choice they address at the beginning. The adventures are basic and clichéd. There is the Last Action Hero adventure and the Outbreak adventure. Those adventures are very much like the movie premises. Each adventure starts with dialogue. I have no idea who is speaking or the point to the dialogue. It uses heavy slang and seems to serve no point. Many of the adventures need the players to be doing something specific at the start like be in the park, or the movie theater. The adventures do have some variants provided, but the details on these are small. This product expects the DM to do a lot of work, and the ideas in here are not so creative that a DM could not also come up with similar or better ideas. Of the twenty adventures in here there was not a one that I would have used when I was running either of the d20 modern games I have ran. I hate to be so negative on a product that I obviously do not like. There are twenty adventures and I am sure that there are people out there who might find them useful. If one likes Kobolds that are playing the parts of kids or undead pirates conducting raids on beaches one might find use of this book. I did not. I found the material silly at times, ill defined, badly set up, and frankly just uninteresting. The adult stuff I really did not see as fitting and the format of the whole book was just too tough to read. [/QUOTE]
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