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QuickShots Mission File: Charlie
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<blockquote data-quote="Crothian" data-source="post: 2011301" data-attributes="member: 232"><p>QuickShots Charlie</p><p></p><p> Adventures are the hear t and sole of campaigns, I think I may have mentioned that before. Actually, I know I did. It was in Quickshots Bravo, a book by these same people that I was not a fan of. This one is better. </p><p></p><p> Quickshots Charlie is a pdf by the Brood. They have few gaming books out but do show improvement. The pdf is larger then the other one, at a little over two megs. Again there is the print and screen versions of the book, and the front and back cover each in separate pdfs. The print version is a bit under a half of a meg, the on screen version is a bit under a meg and a half. The covers are each under a quarter meg a piece. The on screen one is nicely book marked making use of it at the table pretty easy.</p><p></p><p> Unfortunately while the book is better, the format is not. The font is the same type writer blocky style as before that is hard to read. The pages have water marks on them to make them look like official documents but the mark makes reading type over it a pain. The stat blocks are still a bit small but the background on them is not near as bad. There is more art in the book, but really not good art. It looks like it was down with a number two pencil and a bit hastily. </p><p></p><p> The adventures are better though. The first one is a bit different, but I find it very intriguing. A street preacher starts pointing out the sins of people as they walk by. It does not matter who the person is, the street preacher obviously knows and shouts what sins they have done. The second adventure seems like a simple wet work of an official but is a little more once the party gets involved. It is nice and simple and can lead to more adventures along that theme if the DM would want to do so. </p><p></p><p> There are twenty adventures here and most of them are pretty good. There still is not a lot of detail here and the DM will have to do some work to make these full adventures, but many of them can actually be expanded quite a bit and should serve as a great starting block.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2011301, member: 232"] QuickShots Charlie Adventures are the hear t and sole of campaigns, I think I may have mentioned that before. Actually, I know I did. It was in Quickshots Bravo, a book by these same people that I was not a fan of. This one is better. Quickshots Charlie is a pdf by the Brood. They have few gaming books out but do show improvement. The pdf is larger then the other one, at a little over two megs. Again there is the print and screen versions of the book, and the front and back cover each in separate pdfs. The print version is a bit under a half of a meg, the on screen version is a bit under a meg and a half. The covers are each under a quarter meg a piece. The on screen one is nicely book marked making use of it at the table pretty easy. Unfortunately while the book is better, the format is not. The font is the same type writer blocky style as before that is hard to read. The pages have water marks on them to make them look like official documents but the mark makes reading type over it a pain. The stat blocks are still a bit small but the background on them is not near as bad. There is more art in the book, but really not good art. It looks like it was down with a number two pencil and a bit hastily. The adventures are better though. The first one is a bit different, but I find it very intriguing. A street preacher starts pointing out the sins of people as they walk by. It does not matter who the person is, the street preacher obviously knows and shouts what sins they have done. The second adventure seems like a simple wet work of an official but is a little more once the party gets involved. It is nice and simple and can lead to more adventures along that theme if the DM would want to do so. There are twenty adventures here and most of them are pretty good. There still is not a lot of detail here and the DM will have to do some work to make these full adventures, but many of them can actually be expanded quite a bit and should serve as a great starting block. [/QUOTE]
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