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Quickstart 5e character sheet (beginner friendly)
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<blockquote data-quote="Li Shenron" data-source="post: 7160373" data-attributes="member: 1465"><p>Thanks for taking a look at my character sheet and giving suggestions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I have actually already given long thoughts on most of these topics (took me more than a year to finally step up and do the work...) so here's some more rationales for my current choices. Debatable, of course!</p><p></p><p></p><p></p><p>The reason for the large boxes for current HP and used HD is because these are invariable the two numbers that are erased-rewritten most often during the game! Everything else on the character sheet changes a lot more slowly, basically only at level up (except equipment). </p><p></p><p>But the "size ratio" between HP and HD is actually something I haven't thought much about... I can consider shrinking the HD row if I need more space.</p><p></p><p></p><p></p><p>This one I disagree <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In fact, unless you happen to have the <strong>Alert </strong>feat, your Init bonus is <em>always</em> your Dex bonus. They could have even dropped the term initiative score from the game and just refer to Dex.</p><p></p><p></p><p></p><p>This can be done but... in 5e saving throws are really just reactive ability checks. It is redundant to write their bonuses when 4 out of 6 are going to be the same as ability bonuses for most characters. It's enough IMO to write down which ones you get the proficiency bonus.</p><p></p><p>OTOH it can really be useful to leave more space to write stuff like "advantage on ST against poison", because about <em>half </em>of the races and <em>half</em> of the classes have that kind of benefit, but if you don't write it near the ST, it will be somewhere under "Features", making it is easy to overlook.</p><p></p><p></p><p></p><p>Yes, probably 5 lines are too many. Some characters use just one weapon or cantrip, most use 2-3 weapons. I was a bit generous with space here.</p><p></p><p>Again, the free area below is quite useful instead! A lot of characters have something related to attacks that is easier to keep in mind if written directly under their weapons.</p><p></p><p></p><p></p><p>All the RP stuff is moved to another sheet, so that the main one is only for the "crunch".</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7160373, member: 1465"] Thanks for taking a look at my character sheet and giving suggestions :) I have actually already given long thoughts on most of these topics (took me more than a year to finally step up and do the work...) so here's some more rationales for my current choices. Debatable, of course! The reason for the large boxes for current HP and used HD is because these are invariable the two numbers that are erased-rewritten most often during the game! Everything else on the character sheet changes a lot more slowly, basically only at level up (except equipment). But the "size ratio" between HP and HD is actually something I haven't thought much about... I can consider shrinking the HD row if I need more space. This one I disagree :) In fact, unless you happen to have the [B]Alert [/B]feat, your Init bonus is [I]always[/I] your Dex bonus. They could have even dropped the term initiative score from the game and just refer to Dex. This can be done but... in 5e saving throws are really just reactive ability checks. It is redundant to write their bonuses when 4 out of 6 are going to be the same as ability bonuses for most characters. It's enough IMO to write down which ones you get the proficiency bonus. OTOH it can really be useful to leave more space to write stuff like "advantage on ST against poison", because about [I]half [/I]of the races and [I]half[/I] of the classes have that kind of benefit, but if you don't write it near the ST, it will be somewhere under "Features", making it is easy to overlook. Yes, probably 5 lines are too many. Some characters use just one weapon or cantrip, most use 2-3 weapons. I was a bit generous with space here. Again, the free area below is quite useful instead! A lot of characters have something related to attacks that is easier to keep in mind if written directly under their weapons. All the RP stuff is moved to another sheet, so that the main one is only for the "crunch". [/QUOTE]
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