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<blockquote data-quote="kenmarable" data-source="post: 4075584" data-attributes="member: 40359"><p>Just in case Steve doesn't check back, unless things have changed, Greg Dent (one of the original designers of Oathbound) got the setting and Steve got everything else Oathbound. Greg was talking about plenty of plans he had for bringing the setting back, but nothing ever happened, and I haven't heard back from him when I've asked him recently.</p><p></p><p>I'd love for Oathbound to make a return as well (both as a gamer and as a writer). If Steve could get control of it (and he wanted it, campaign settings can be hit and miss business-wise), I know he'd do an awesome job of it. But until Greg speaks up, as far as I know, it's out of Steve's hands.</p><p></p><p></p><p>I thought that was kinda lame, too, but according to that 1-sheet, it sounds like there are a variety of "opportunity actions" and opportunity attacks are just one of them. In that case, it makes sense to flip the verbiage.</p><p></p><p></p><p>In my own groups over these years, I'd say the name was 0% of the confusion and negative responses. It was more the wide variety of actions that could trigger them, the equally wide variety of ways of doing said actions in a way that wouldn't trigger them, realizing that without tumbling or teleporting, AoOs pretty much locked you into combat until death (hp are low and want to turn and run? Well, expect to get a whole set of even more attacks than you would have otherwise guaranteeing your death even sooner), and such. Of course, my groups didn't complain much about AoOs. They just sort of tended to become something easier to ignore than keep track of.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 4075584, member: 40359"] Just in case Steve doesn't check back, unless things have changed, Greg Dent (one of the original designers of Oathbound) got the setting and Steve got everything else Oathbound. Greg was talking about plenty of plans he had for bringing the setting back, but nothing ever happened, and I haven't heard back from him when I've asked him recently. I'd love for Oathbound to make a return as well (both as a gamer and as a writer). If Steve could get control of it (and he wanted it, campaign settings can be hit and miss business-wise), I know he'd do an awesome job of it. But until Greg speaks up, as far as I know, it's out of Steve's hands. I thought that was kinda lame, too, but according to that 1-sheet, it sounds like there are a variety of "opportunity actions" and opportunity attacks are just one of them. In that case, it makes sense to flip the verbiage. In my own groups over these years, I'd say the name was 0% of the confusion and negative responses. It was more the wide variety of actions that could trigger them, the equally wide variety of ways of doing said actions in a way that wouldn't trigger them, realizing that without tumbling or teleporting, AoOs pretty much locked you into combat until death (hp are low and want to turn and run? Well, expect to get a whole set of even more attacks than you would have otherwise guaranteeing your death even sooner), and such. Of course, my groups didn't complain much about AoOs. They just sort of tended to become something easier to ignore than keep track of. [/QUOTE]
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