Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Quickstart rules from D&DExp
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 4075586" data-attributes="member: 2525"><p>I love it. </p><p></p><p>I don't feel they dumbed things down. This is supposed to be a one-sheet quickstart guide. The elegance of being able to fit complex concepts into short and simply worded sentences is something I can appreciate. For example, Opportunity Attack IS superior to Attack of Opportunity (OA is more active voice, and AOO is more passive voice - Active voice is a superior and more compelling writing choice). </p><p></p><p>Not having reach apply to most OA's makes sense to me - polearm's are not reactionary weapons in the same way that shortswords are. It's much easier to attack with a polearm that you moved over to the target that you are facing, than it is to reposition the polearm to attack in reaction to the target leaving the area you are facing. A shortsword is a lot more maneuverable on that level.</p><p></p><p>Condition durations make a LOT more sense to me. I never understood the idea that, if you are paralyzed for example, you might have no effects at all from it because of your ability to resist those things, but if you don't initially resist it then it effects you for a fixed period of time as if the individual it's effecting has no influence on the ability to shrug it off. Having the player actively attempt to fight off a condition, and putting the ending of the condition in the hands of the person who has the condition, makes more sense to me, and seems like a lot more fun.</p><p></p><p>As for the comment about running not being useful - I disagree. I anticipate doing that often, particular when using an action point for an extra move action to run. If you can get enough distance between you and your foes, then the vulnerability to attacks from running will be well worth it. 2 squares can be all the difference between taking a massive melee attack from an Ogre, and being just outside it's attack reach.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 4075586, member: 2525"] I love it. I don't feel they dumbed things down. This is supposed to be a one-sheet quickstart guide. The elegance of being able to fit complex concepts into short and simply worded sentences is something I can appreciate. For example, Opportunity Attack IS superior to Attack of Opportunity (OA is more active voice, and AOO is more passive voice - Active voice is a superior and more compelling writing choice). Not having reach apply to most OA's makes sense to me - polearm's are not reactionary weapons in the same way that shortswords are. It's much easier to attack with a polearm that you moved over to the target that you are facing, than it is to reposition the polearm to attack in reaction to the target leaving the area you are facing. A shortsword is a lot more maneuverable on that level. Condition durations make a LOT more sense to me. I never understood the idea that, if you are paralyzed for example, you might have no effects at all from it because of your ability to resist those things, but if you don't initially resist it then it effects you for a fixed period of time as if the individual it's effecting has no influence on the ability to shrug it off. Having the player actively attempt to fight off a condition, and putting the ending of the condition in the hands of the person who has the condition, makes more sense to me, and seems like a lot more fun. As for the comment about running not being useful - I disagree. I anticipate doing that often, particular when using an action point for an extra move action to run. If you can get enough distance between you and your foes, then the vulnerability to attacks from running will be well worth it. 2 squares can be all the difference between taking a massive melee attack from an Ogre, and being just outside it's attack reach. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Quickstart rules from D&DExp
Top