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Quiet players and social anxiety
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<blockquote data-quote="spinozajack" data-source="post: 6648937" data-attributes="member: 6794198"><p>Listen to the quiet voice! Yes.</p><p></p><p>But that doesn't negate my point. If the player who isn't very chatty, nevertheless once in a while pipes up with those surprising "I'll take the ring to mordor" outbursts, that's great. </p><p></p><p>But if those moments or contributions never happen, it's just as much of an issue as someone who's constantly blathering noise or nonsense or terrible, stupid ideas while thinking they are "the man" (like the doophus jerk player in the previous thread this one was forked from).</p><p></p><p>I enjoy people's company, I really do, even the guy who is always just fly on the wall at every party is still getting invited. But D&D isn't a big party, it's a select few. And you should have to earn your spot at a table. When I'm DMing, I'm taking lots of time to prepare an interesting story and adventure and plot, and if a player only contributes to combat and says nothing otherwise, they aren't going to be invited. The games I prefer have a healthy mix of combat and other pillars, and that's the base assumption of the game. Similarly, if a player is terrible at the combat pillar, and proverbially puts their helmet on backwards and holds their sword by the shaft, they will get killed in combat. Over and over. If your character doesn't speak up, they will also likely get into situations where it will negatively impact their PC's survival or their entire party's, so there are ways to force people to interact once in a while. If social interaction is literally painful to such players, I recommend therapy instead of D&D. But if D&D's to be used as a form of social therapy or just training or practice, then that muscle has to be exercised. You don't get to join my boot camp and not do any pushups or chin-ups or laps, just because you are out of shape. Same thing with conversation, if you can't hold a conversation in character to save your PC's life, that PC will probably die eventually. Sometimes you do need to be able to talk your way out of certain death. D&D is good to practice that. So allowing someone to staying in their comfort zone of silence is not helping them, it's hurting them. They need to practice themselves out of that narrow zone so that their new norm includes being able and willing to assert themselves in social interactions. And if they can't even do that, they should play MMOs instead I think.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6648937, member: 6794198"] Listen to the quiet voice! Yes. But that doesn't negate my point. If the player who isn't very chatty, nevertheless once in a while pipes up with those surprising "I'll take the ring to mordor" outbursts, that's great. But if those moments or contributions never happen, it's just as much of an issue as someone who's constantly blathering noise or nonsense or terrible, stupid ideas while thinking they are "the man" (like the doophus jerk player in the previous thread this one was forked from). I enjoy people's company, I really do, even the guy who is always just fly on the wall at every party is still getting invited. But D&D isn't a big party, it's a select few. And you should have to earn your spot at a table. When I'm DMing, I'm taking lots of time to prepare an interesting story and adventure and plot, and if a player only contributes to combat and says nothing otherwise, they aren't going to be invited. The games I prefer have a healthy mix of combat and other pillars, and that's the base assumption of the game. Similarly, if a player is terrible at the combat pillar, and proverbially puts their helmet on backwards and holds their sword by the shaft, they will get killed in combat. Over and over. If your character doesn't speak up, they will also likely get into situations where it will negatively impact their PC's survival or their entire party's, so there are ways to force people to interact once in a while. If social interaction is literally painful to such players, I recommend therapy instead of D&D. But if D&D's to be used as a form of social therapy or just training or practice, then that muscle has to be exercised. You don't get to join my boot camp and not do any pushups or chin-ups or laps, just because you are out of shape. Same thing with conversation, if you can't hold a conversation in character to save your PC's life, that PC will probably die eventually. Sometimes you do need to be able to talk your way out of certain death. D&D is good to practice that. So allowing someone to staying in their comfort zone of silence is not helping them, it's hurting them. They need to practice themselves out of that narrow zone so that their new norm includes being able and willing to assert themselves in social interactions. And if they can't even do that, they should play MMOs instead I think. [/QUOTE]
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