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General Tabletop Discussion
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Quiet players and social anxiety
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<blockquote data-quote="KarinsDad" data-source="post: 6649597" data-attributes="member: 2011"><p>I try not to force quiet players to participate in roleplaying a lot. An occasional NPC will directly talk to or ask a question of the quiet player's PC, but this tends to be the exception and not the rule and I tend to do it when it makes sense, not to necessarily force the player into the roleplaying.</p><p></p><p>But I do force quiet players to control their PC in combat. In fact, I go out of my way to shield a quiet player from the more boisterous and loud players during combat who often offer suggestions "Frank, it's Joe's turn. On your turn, you can tell me what your PC is doing, but it's Joe's PC's turn.". I then look over to Joe and ask "Joe, what is Kragnor doing?". It does put him on the spot, but this is an aspect of the game where I feel strongly that PC character decisions are not a table discussion issue. They are the prime responsibility of the player playing the PC. To fight, one has to participate. This might bother some quiet players, but none of them have ever complained as far as I can remember (course, a quiet player might not ever complain about anything). Players can table discuss in character all they want, but the NPCs hear the PCs plans this way. Other DMs allow entire sets of tactics to be discussed in the middle of a combat out of character. By not allowing these types of tactical table discussions, it tends to move the combat faster and it prevents the quiet players from getting shut out. It also prevents the dominating players from taking over the table.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6649597, member: 2011"] I try not to force quiet players to participate in roleplaying a lot. An occasional NPC will directly talk to or ask a question of the quiet player's PC, but this tends to be the exception and not the rule and I tend to do it when it makes sense, not to necessarily force the player into the roleplaying. But I do force quiet players to control their PC in combat. In fact, I go out of my way to shield a quiet player from the more boisterous and loud players during combat who often offer suggestions "Frank, it's Joe's turn. On your turn, you can tell me what your PC is doing, but it's Joe's PC's turn.". I then look over to Joe and ask "Joe, what is Kragnor doing?". It does put him on the spot, but this is an aspect of the game where I feel strongly that PC character decisions are not a table discussion issue. They are the prime responsibility of the player playing the PC. To fight, one has to participate. This might bother some quiet players, but none of them have ever complained as far as I can remember (course, a quiet player might not ever complain about anything). Players can table discuss in character all they want, but the NPCs hear the PCs plans this way. Other DMs allow entire sets of tactics to be discussed in the middle of a combat out of character. By not allowing these types of tactical table discussions, it tends to move the combat faster and it prevents the quiet players from getting shut out. It also prevents the dominating players from taking over the table. [/QUOTE]
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