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*Dungeons & Dragons
Quiet players and social anxiety
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<blockquote data-quote="spinozajack" data-source="post: 6649775" data-attributes="member: 6794198"><p>Sure, why not. If you can choose to invite or not invite people to play games with you based on any reason, including how much fun they are to game with, I don't see what's particularly mean about not wanting to play a roleplaying game with people who barely speak. </p><p></p><p>I will update what I said though about spotlight hogs vs silent players. The hogs are a bigger problem when it's consistent, but it's generally easier to convince them to share the spotlight if others are piping up, or visibly trying to. Even as a player, I find other players' vocalizations and roleplaying and ideas to be terrific entertainment. Those two issues aren't mutually exclusive. I could want to grab the spotlight a lot for one session because my character is more invested in some aspect of the plot, and others stand back a bit, while still wanting others to contribute and so I would cede the microphone willingly. But sometimes people get carried away and extroverts often derive a lot of their pleasure from that kind of spotlight hogging all the time, even when it's inappropriate such as a rogue interrupting a paladin's delicate conversation with his liege to make some jokes. Those kinds of things are really annoying too. But I would rather find players who are maybe a little bit too enthusiastic than those who are simply not engaged or engaging.</p><p></p><p>Silent players might be deriving a lot of fun from using their imaginations and being around all the chaos of a D&D game, but they aren't or are are barely contributing to it, then I think they're being a bit too much passive consumers instead of active producers. D&D players are also producers of content for other players to consume. If all you do is consume, you aren't filling your end of the bargain. I'm not sure what DM or group of players invites people on purpose who would sit there and not interact. Perhaps it seems a little unusual or an exageration, yet I've seen this kind of player time and time again. At first it didn't even bother me, actually for a long time it didn't. But then I found when I actively started realizing it and making player invite choices based on a variety of factors, that this was one of my criteria. I don't think I'm alone in wanting engaged players, or being a player in an engaging group with a good vibe.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6649775, member: 6794198"] Sure, why not. If you can choose to invite or not invite people to play games with you based on any reason, including how much fun they are to game with, I don't see what's particularly mean about not wanting to play a roleplaying game with people who barely speak. I will update what I said though about spotlight hogs vs silent players. The hogs are a bigger problem when it's consistent, but it's generally easier to convince them to share the spotlight if others are piping up, or visibly trying to. Even as a player, I find other players' vocalizations and roleplaying and ideas to be terrific entertainment. Those two issues aren't mutually exclusive. I could want to grab the spotlight a lot for one session because my character is more invested in some aspect of the plot, and others stand back a bit, while still wanting others to contribute and so I would cede the microphone willingly. But sometimes people get carried away and extroverts often derive a lot of their pleasure from that kind of spotlight hogging all the time, even when it's inappropriate such as a rogue interrupting a paladin's delicate conversation with his liege to make some jokes. Those kinds of things are really annoying too. But I would rather find players who are maybe a little bit too enthusiastic than those who are simply not engaged or engaging. Silent players might be deriving a lot of fun from using their imaginations and being around all the chaos of a D&D game, but they aren't or are are barely contributing to it, then I think they're being a bit too much passive consumers instead of active producers. D&D players are also producers of content for other players to consume. If all you do is consume, you aren't filling your end of the bargain. I'm not sure what DM or group of players invites people on purpose who would sit there and not interact. Perhaps it seems a little unusual or an exageration, yet I've seen this kind of player time and time again. At first it didn't even bother me, actually for a long time it didn't. But then I found when I actively started realizing it and making player invite choices based on a variety of factors, that this was one of my criteria. I don't think I'm alone in wanting engaged players, or being a player in an engaging group with a good vibe. [/QUOTE]
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