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Quiet players and social anxiety
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<blockquote data-quote="ExploderWizard" data-source="post: 6649780" data-attributes="member: 66434"><p>In an rpg session, it is up to all participants to contribute to the fun of the group. A player who does nothing but sit there like a lump and roll a die when prodded does little to add to the fun for everyone. Likewise a spotlight hog who rarely gives anyone else a chance to speak up, is denying others the chance to contribute. Both types of players may be enjoying themselves at the table, but in a cooperative social game enjoying yourself at the expense of the enjoyment of others just isn't fair. </p><p></p><p>Some players are under the impression that the DM is merely supposed to entertain <em>them</em> so they wait passively to be entertained. I blame too much story baloney worming its way into what is supposed to be a cooperative <em>game</em>for these kinds of expectations. Each participant should show up determined to help <em>everyone</em> at the table have a good time, not merely themselves. The goal is for each participant to be a fun force multiplier not a fun vampire.</p><p></p><p>D&D is a very socially focused game. It relies on a lot of communication between both player & DM and player to player. Like any social activity, a concern for the enjoyment of others improves the experience for all. Instead of showing up thinking only about " how can I have fun this session", try thinking " how can I help EVERYONE have fun this session". If all players get in the habit of approaching the game this way, there is a lot more fun to go around.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6649780, member: 66434"] In an rpg session, it is up to all participants to contribute to the fun of the group. A player who does nothing but sit there like a lump and roll a die when prodded does little to add to the fun for everyone. Likewise a spotlight hog who rarely gives anyone else a chance to speak up, is denying others the chance to contribute. Both types of players may be enjoying themselves at the table, but in a cooperative social game enjoying yourself at the expense of the enjoyment of others just isn't fair. Some players are under the impression that the DM is merely supposed to entertain [I]them[/I] so they wait passively to be entertained. I blame too much story baloney worming its way into what is supposed to be a cooperative [I]game[/I]for these kinds of expectations. Each participant should show up determined to help [I]everyone[/I] at the table have a good time, not merely themselves. The goal is for each participant to be a fun force multiplier not a fun vampire. D&D is a very socially focused game. It relies on a lot of communication between both player & DM and player to player. Like any social activity, a concern for the enjoyment of others improves the experience for all. Instead of showing up thinking only about " how can I have fun this session", try thinking " how can I help EVERYONE have fun this session". If all players get in the habit of approaching the game this way, there is a lot more fun to go around. [/QUOTE]
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