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General Tabletop Discussion
*Pathfinder & Starfinder
Quietly Back to the Past (in spirit)?
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<blockquote data-quote="Ashrem Bayle" data-source="post: 3739196" data-attributes="member: 3103"><p>Are CR's gone? That'd be nice.</p><p></p><p>It seems like a lot of the developers are really taking a step back to look a the older editions of D&D. </p><p></p><p>The "run away and fight another day" mentality sounds like it may be returning while the "D&D math means we should be able to survive this" way of design may be going away.</p><p></p><p>That's cool. 3rd edition was set up so that the players always had the chance to win, assuming they didn't do something overly stupid. That's all well and good, but when the players caught on, they realized they were untouchable.</p><p></p><p>In the older days, there were some encounters you just needed to escape from. I liked that, because you never knew for certain which was which.</p><p></p><p>3e/3.5, to me, has begun feeling less like reading a suspenseful book, and more like solving a math problem.</p><p></p><p>Hopefully, 4e will be injecting a new level of uncertainty into the players, which is a good thing.</p></blockquote><p></p>
[QUOTE="Ashrem Bayle, post: 3739196, member: 3103"] Are CR's gone? That'd be nice. It seems like a lot of the developers are really taking a step back to look a the older editions of D&D. The "run away and fight another day" mentality sounds like it may be returning while the "D&D math means we should be able to survive this" way of design may be going away. That's cool. 3rd edition was set up so that the players always had the chance to win, assuming they didn't do something overly stupid. That's all well and good, but when the players caught on, they realized they were untouchable. In the older days, there were some encounters you just needed to escape from. I liked that, because you never knew for certain which was which. 3e/3.5, to me, has begun feeling less like reading a suspenseful book, and more like solving a math problem. Hopefully, 4e will be injecting a new level of uncertainty into the players, which is a good thing. [/QUOTE]
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Quietly Back to the Past (in spirit)?
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