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<blockquote data-quote="Li Shenron" data-source="post: 1156409" data-attributes="member: 1465"><p>Too bad you are not writing a full review, I have to confess that yours is always the first one I read when I want to know about a D&D book.</p><p></p><p></p><p></p><p>I am very fond of arcane spellcaster characters, and in fact the only D&D books I own besides WotC's are from the Mongoose series Encyclopaedia Arcane. Long ago I thought I could not have missed the Quintessential Wizard, but luckily I had the chance to read it before buying it, which of course I didn't. My general opinion is that the Q series has useful stuff in the form of crunchy bits, but generally I am very tired of crunchy bits alone, and very frustrated of not having used even 10% yet of the WotC splatbooks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> .</p><p>I trust your opinion about QSorc anyway, but I agree with you that the Q's character concept are a very disappointment: the idea is just great (basically taken from DMG when it tells the DM to consider swapping one ability of a core class for something different if the player has a good concept), but the implementation is always giving bonus skills or feats in exchange for others... so I am afraid that here you mean it is still the same for Sorc... that they didn't find anything better yet.</p><p></p><p></p><p></p><p>With so many PrCl for spellcasters made, I am curious to find out if they came out with something new <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Would you write down your favourites from the book? I mean just a line about the concept...</p><p></p><p></p><p></p><p>Mmm... not sure if I get this one: is it just a RP/campaign idea or is it a ruleset for handling what a keeper of someone's true name is able to do above him?</p><p></p><p></p><p></p><p>Scaling spells: do you mean there are rules about for example Summon Monster I-IX to handle them differently than separate spells? Do the rules let the Sorcerer learn some spells for free or swap them?</p><p></p><p></p><p></p><p>This sounds really cool, even if obviously the abilities will be less powerful than spells since they are probably at will or almost. I think this is definitely a thing to check out from the LGS <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Ok, I am totally unable to sort this out... what are ley lines? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1156409, member: 1465"] Too bad you are not writing a full review, I have to confess that yours is always the first one I read when I want to know about a D&D book. I am very fond of arcane spellcaster characters, and in fact the only D&D books I own besides WotC's are from the Mongoose series Encyclopaedia Arcane. Long ago I thought I could not have missed the Quintessential Wizard, but luckily I had the chance to read it before buying it, which of course I didn't. My general opinion is that the Q series has useful stuff in the form of crunchy bits, but generally I am very tired of crunchy bits alone, and very frustrated of not having used even 10% yet of the WotC splatbooks :rolleyes: . I trust your opinion about QSorc anyway, but I agree with you that the Q's character concept are a very disappointment: the idea is just great (basically taken from DMG when it tells the DM to consider swapping one ability of a core class for something different if the player has a good concept), but the implementation is always giving bonus skills or feats in exchange for others... so I am afraid that here you mean it is still the same for Sorc... that they didn't find anything better yet. With so many PrCl for spellcasters made, I am curious to find out if they came out with something new ;) Would you write down your favourites from the book? I mean just a line about the concept... Mmm... not sure if I get this one: is it just a RP/campaign idea or is it a ruleset for handling what a keeper of someone's true name is able to do above him? Scaling spells: do you mean there are rules about for example Summon Monster I-IX to handle them differently than separate spells? Do the rules let the Sorcerer learn some spells for free or swap them? This sounds really cool, even if obviously the abilities will be less powerful than spells since they are probably at will or almost. I think this is definitely a thing to check out from the LGS :) Ok, I am totally unable to sort this out... what are ley lines? :p [/QUOTE]
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