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Quintesential Paladin tracking evil power
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<blockquote data-quote="Voadam" data-source="post: 2061231" data-attributes="member: 2209"><p>In quintessential paladin there is a paladin power for tracking evil.</p><p></p><p>I'm trying to determine if this means you can track back to people who cast Evil descriptor spells or if you can actually track any creatures that are evil.</p><p></p><p>It is one of those xp for power things, this one costs 300 xp and the paladin the campaign I took over running has this power along with others from here.</p><p></p><p>It says</p><p></p><p>Tracking: Evil leaves a trail and strong evil practically leaves a map. </p><p>Paladins can use their familiarity with evil auras to track their owners. The </p><p>character detects the lingering aura of evil according to the guidelines in the </p><p>detect evil description and makes a Concentration check (DC 30 for dim, 25 for </p><p>faint, 20 for moderate, 15 for strong, and 10 for Overwhelming). If he </p><p>succeeds, the paladin determines where the aura is heading. He makes a </p><p>Concentration check for every mile, and, if he is travelling faster than his </p><p>quarry, the lingering aura gets stronger and is easier to follow, with the </p><p>paladin gaining a cumulative +1 competence bonus for every sucessful check. If </p><p>he fails a check, it means that he misread the aura and is heading in the wrong </p><p>direction. A sucsessful check will tell him there is no aura preasent and he </p><p>must backtrack, loosing all bonuses he accumulated for previous successful </p><p>checks. Unlike tracking by footprints, the paladin can even travel at a hustle, </p><p>since he is detecting the aura, not carefully looking for physical traces of the </p><p>creature's passage.</p><p></p><p>From SRD Detect Evil</p><p>Lingering Aura: An evil aura lingers after its original source dissipates (in </p><p>the case of a spell) or is destroyed (in the case of a creature or magic item). </p><p>If detect evil is cast and directed at such a location, the spell indicates an </p><p>aura strength of dim (even weaker than a faint aura). How long the aura lingers </p><p>at this dim level depends on its original power:</p><p></p><p>Original Strength Duration of Lingering Aura</p><p>Faint 1d6 rounds</p><p>Moderate 1d6 minutes</p><p>Strong 1d6x10 minutes</p><p>Overwhelming 1d6 days</p></blockquote><p></p>
[QUOTE="Voadam, post: 2061231, member: 2209"] In quintessential paladin there is a paladin power for tracking evil. I'm trying to determine if this means you can track back to people who cast Evil descriptor spells or if you can actually track any creatures that are evil. It is one of those xp for power things, this one costs 300 xp and the paladin the campaign I took over running has this power along with others from here. It says Tracking: Evil leaves a trail and strong evil practically leaves a map. Paladins can use their familiarity with evil auras to track their owners. The character detects the lingering aura of evil according to the guidelines in the detect evil description and makes a Concentration check (DC 30 for dim, 25 for faint, 20 for moderate, 15 for strong, and 10 for Overwhelming). If he succeeds, the paladin determines where the aura is heading. He makes a Concentration check for every mile, and, if he is travelling faster than his quarry, the lingering aura gets stronger and is easier to follow, with the paladin gaining a cumulative +1 competence bonus for every sucessful check. If he fails a check, it means that he misread the aura and is heading in the wrong direction. A sucsessful check will tell him there is no aura preasent and he must backtrack, loosing all bonuses he accumulated for previous successful checks. Unlike tracking by footprints, the paladin can even travel at a hustle, since he is detecting the aura, not carefully looking for physical traces of the creature's passage. From SRD Detect Evil Lingering Aura: An evil aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature or magic item). If detect evil is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power: Original Strength Duration of Lingering Aura Faint 1d6 rounds Moderate 1d6 minutes Strong 1d6x10 minutes Overwhelming 1d6 days [/QUOTE]
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Quintesential Paladin tracking evil power
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