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Quintessential Bard?
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<blockquote data-quote="The Sigil" data-source="post: 110165" data-attributes="member: 2013"><p><strong>What is it?</strong></p><p></p><p>I would prefer to let others tell you whether the product is good or bad (since I am the author) but I can at least tell you what I tried to put into it. The blurb at RPGNow isn't very specific, but it gives you some idea.</p><p></p><p>I was REALLY disappointed a couple of recent products purporting to deal with Bards and thought, "I can do better..." so I have tried to do so.</p><p></p><p>If you are looking to get more info on specifics, post here and I'll see what I can do to answer your questions.</p><p></p><p>Suffice to say that it mostly started with an idea for a prestige class (the sound mage or sonomancer) and two questions: (1.) Why are bard abilities so limited in scope and (2.) Exactly how far away can a bard be heard, anyway?</p><p></p><p>I tried to broaden the scope of bardic abilities and I hope I succeeded. I also hope I did a better job of codifying with "hard and fast" rules how the abilities work in a way that looks a little more like spells.</p><p></p><p>Having gotten a set of ideas that I wanted bards to be able to do and having developed a relatively easy framework of rules to do it in (that remains consistent with the PH), the book almost wrote itself after that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Again, if you have more specific questions, drop me a line here. If you want comments on the quality of the work, ask someone else... of course I will tell you I did a good job, but my motivations are somewhat in question since I *AM* hoping to sell copies of the thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>--Spencer "The Sigil" Cooley</p></blockquote><p></p>
[QUOTE="The Sigil, post: 110165, member: 2013"] [b]What is it?[/b] I would prefer to let others tell you whether the product is good or bad (since I am the author) but I can at least tell you what I tried to put into it. The blurb at RPGNow isn't very specific, but it gives you some idea. I was REALLY disappointed a couple of recent products purporting to deal with Bards and thought, "I can do better..." so I have tried to do so. If you are looking to get more info on specifics, post here and I'll see what I can do to answer your questions. Suffice to say that it mostly started with an idea for a prestige class (the sound mage or sonomancer) and two questions: (1.) Why are bard abilities so limited in scope and (2.) Exactly how far away can a bard be heard, anyway? I tried to broaden the scope of bardic abilities and I hope I succeeded. I also hope I did a better job of codifying with "hard and fast" rules how the abilities work in a way that looks a little more like spells. Having gotten a set of ideas that I wanted bards to be able to do and having developed a relatively easy framework of rules to do it in (that remains consistent with the PH), the book almost wrote itself after that. :-) Again, if you have more specific questions, drop me a line here. If you want comments on the quality of the work, ask someone else... of course I will tell you I did a good job, but my motivations are somewhat in question since I *AM* hoping to sell copies of the thing. :-) --Spencer "The Sigil" Cooley [/QUOTE]
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