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Quintessential Druid...just a couple of questions?
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<blockquote data-quote="johncolossus" data-source="post: 544967" data-attributes="member: 2252"><p>Dear Mongoose Peeps</p><p>I am a fan of this work and surprisingly to me I liked this better than QPsyWar ( I am a psionics fan). It has some really good ideas (i love the living black pudding armour!!).</p><p></p><p>However, I have a couple of questions if I may indulge?</p><p></p><p>I like the shapeshifting section mostly for allowing druidic focus in abilities, but is it not overpowered to allow supernatural and spell like abilities for creatures you shape change into especially as really there is no time limit to stay in one form if you do not change or even allow the prolonged metamorphosis? You could stay as a dragon, with the empower feat and have a significant breath weapon every 1d4 rounds, let alone their spell like abilities!!! (albeit at 16th level and above). You are boardering into epic level feats....also shapechange spell only allows extraordinary extras. I was just wondering what was the explanation and what experiences were with it in playtesting? Just another example if you allow undead shapeshifting .... level drain!! I note you do not get the type of the creature but can as a 6th level spell......perhaps a similar idea for getting the (su) and (sp) abilities? </p><p>I really like the flavour of the partial, combined and prolonged changes. Perhaps as a thought only the true form can get (su) and (sp) and type changes?</p><p></p><p>The second point/question is that there is no explanation of the terrain adaptions in the book and presume the table reference for the druid levels in the back part refers to the pdf extra? Until I "found" the chart for levels at the back I did have some confusion. It looks like it was originally at the beginning in the original draft but for rooms sake it was cut and left as part of the rules summary. </p><p></p><p>I hope you do not mind these comments because as I said I really like it but just a few areas of question.</p><p>Cheers......until Quint Psion!!!</p></blockquote><p></p>
[QUOTE="johncolossus, post: 544967, member: 2252"] Dear Mongoose Peeps I am a fan of this work and surprisingly to me I liked this better than QPsyWar ( I am a psionics fan). It has some really good ideas (i love the living black pudding armour!!). However, I have a couple of questions if I may indulge? I like the shapeshifting section mostly for allowing druidic focus in abilities, but is it not overpowered to allow supernatural and spell like abilities for creatures you shape change into especially as really there is no time limit to stay in one form if you do not change or even allow the prolonged metamorphosis? You could stay as a dragon, with the empower feat and have a significant breath weapon every 1d4 rounds, let alone their spell like abilities!!! (albeit at 16th level and above). You are boardering into epic level feats....also shapechange spell only allows extraordinary extras. I was just wondering what was the explanation and what experiences were with it in playtesting? Just another example if you allow undead shapeshifting .... level drain!! I note you do not get the type of the creature but can as a 6th level spell......perhaps a similar idea for getting the (su) and (sp) abilities? I really like the flavour of the partial, combined and prolonged changes. Perhaps as a thought only the true form can get (su) and (sp) and type changes? The second point/question is that there is no explanation of the terrain adaptions in the book and presume the table reference for the druid levels in the back part refers to the pdf extra? Until I "found" the chart for levels at the back I did have some confusion. It looks like it was originally at the beginning in the original draft but for rooms sake it was cut and left as part of the rules summary. I hope you do not mind these comments because as I said I really like it but just a few areas of question. Cheers......until Quint Psion!!! [/QUOTE]
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