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Quintessential Fighter/Arms & Armor/Sword & Fist: What books are you using?
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 85790" data-attributes="member: 546"><p>Here are the problems I have with DotF (in no particular order):</p><p></p><p>1) There is no temple construction time/costs for the examples given (I wanted something like the way the strongholds were presented in S&F--this would make a nice web enhancement, BTW). </p><p></p><p>2) The PrCs are either broken (i.e. Hospitaler) or too narrowly focused (i.e.Sacred Exorcist) to suit most campaigns.</p><p></p><p>3) The prestige domains were either too powerful (celerity) or no more powerful than a normal domain. IMC, I just nixed prestige domains (along with celerity) and made them regular domains without it overpowering anything. I think the prestige domain ideas was interesting conceptually, but was executed rather poorly.</p><p></p><p>4) The feats were not very useful or interesting. I can't see anybody wasting a feat on them, especially with the Extra Turning prereq most of them require.</p><p></p><p>5) There was not nearly enough information on church heirarchies (with examples of same), proper protocols between ranks and lay worshippers, religious ceremonies/rituals, interaction between clergy and their deity and its servants, etc. I came away with it with absolutely no better idea of how to roleplay a cleric than when I started.</p><p></p><p>On the other hand, I loved the new spells. That is what kept the book from being a total loss, IMO. Otherwise, it's pretty much a wash-out.</p><p></p><p>S&S was so boring it hurt me to read outside of the Poison and Traps section. The Guild info was too brief/bare bones and therefore not particularly useful. The PrCs were awful (Fang of Lolth, anyone?). The feats lacked any real panache, most being +2 to this, +2 to that (I could have thought those up myself, thank you very much--oh, wait, I already did before the book ever came out, LOL). Too much info on bard instruments. The new items were either pathetic (clockwork gnome trap-tripper thingie) or uninteresting. It should have had something in-depth on guild heirarchy and daily operations like the old 2e Den of Thieves accessory.</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 85790, member: 546"] Here are the problems I have with DotF (in no particular order): 1) There is no temple construction time/costs for the examples given (I wanted something like the way the strongholds were presented in S&F--this would make a nice web enhancement, BTW). 2) The PrCs are either broken (i.e. Hospitaler) or too narrowly focused (i.e.Sacred Exorcist) to suit most campaigns. 3) The prestige domains were either too powerful (celerity) or no more powerful than a normal domain. IMC, I just nixed prestige domains (along with celerity) and made them regular domains without it overpowering anything. I think the prestige domain ideas was interesting conceptually, but was executed rather poorly. 4) The feats were not very useful or interesting. I can't see anybody wasting a feat on them, especially with the Extra Turning prereq most of them require. 5) There was not nearly enough information on church heirarchies (with examples of same), proper protocols between ranks and lay worshippers, religious ceremonies/rituals, interaction between clergy and their deity and its servants, etc. I came away with it with absolutely no better idea of how to roleplay a cleric than when I started. On the other hand, I loved the new spells. That is what kept the book from being a total loss, IMO. Otherwise, it's pretty much a wash-out. S&S was so boring it hurt me to read outside of the Poison and Traps section. The Guild info was too brief/bare bones and therefore not particularly useful. The PrCs were awful (Fang of Lolth, anyone?). The feats lacked any real panache, most being +2 to this, +2 to that (I could have thought those up myself, thank you very much--oh, wait, I already did before the book ever came out, LOL). Too much info on bard instruments. The new items were either pathetic (clockwork gnome trap-tripper thingie) or uninteresting. It should have had something in-depth on guild heirarchy and daily operations like the old 2e Den of Thieves accessory. [/QUOTE]
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