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<blockquote data-quote="Arcane Runes Press" data-source="post: 426112" data-attributes="member: 402"><p>I'm gonna do my best with the Q. Sorcerer to bring in stuff from multiple cultures. Personally, on the "Crunch vs Fluff" (man, I hate those terms) debate, I tend to err on the side of useful fluff (dense fluff, if you will). With the MASSIVE amount of mechanics available, particularly where magic is concerned, I think a book has to have that meaty hunk of dense fluff, spread out throughout the book, to separate itself from the pack. I like to pop in those little fluff tidbits that make people go "Wow, that's the kinda hook I gotta have for my character!" </p><p></p><p>One of my big goals with it is to introduce some non-artillery stuff for sorcerers. So, hopefully, you're gonna see some cool non-combat spells and feats, the kind of things that are eminently useful, but not in the typical D&D "Kill 'em all and loot the bodies!!!!" </p><p></p><p>I'm gonna mix that in with culture bits, gems of real historical weirdness, and a healthy dose of flavor drawn from fairy tale and fable. </p><p></p><p>I want stuff in there that would make Gandalf, Dumbledore, Merlin, and Ged from Earthsea proud, in other words. </p><p></p><p>If the book works out like I want it to, the Sorcerer class is going to really come into its own, both mechanically, and, more importantly, in terms of flavor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Patrick Y.</p></blockquote><p></p>
[QUOTE="Arcane Runes Press, post: 426112, member: 402"] I'm gonna do my best with the Q. Sorcerer to bring in stuff from multiple cultures. Personally, on the "Crunch vs Fluff" (man, I hate those terms) debate, I tend to err on the side of useful fluff (dense fluff, if you will). With the MASSIVE amount of mechanics available, particularly where magic is concerned, I think a book has to have that meaty hunk of dense fluff, spread out throughout the book, to separate itself from the pack. I like to pop in those little fluff tidbits that make people go "Wow, that's the kinda hook I gotta have for my character!" One of my big goals with it is to introduce some non-artillery stuff for sorcerers. So, hopefully, you're gonna see some cool non-combat spells and feats, the kind of things that are eminently useful, but not in the typical D&D "Kill 'em all and loot the bodies!!!!" I'm gonna mix that in with culture bits, gems of real historical weirdness, and a healthy dose of flavor drawn from fairy tale and fable. I want stuff in there that would make Gandalf, Dumbledore, Merlin, and Ged from Earthsea proud, in other words. If the book works out like I want it to, the Sorcerer class is going to really come into its own, both mechanically, and, more importantly, in terms of flavor. :) Patrick Y. [/QUOTE]
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