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Quintessential Rogue
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<blockquote data-quote="mearls" data-source="post: 22076" data-attributes="member: 697"><p>Want to start a thieves' guild?</p><p></p><p>It has rules for that. They're a little complicated, but I think that when you see the options they give you (you can basically start with a criminal syndicate in one city and expand to a worldwide organization) people will like it. In addition, if your rogue isn't a traditional thief, there's rules for trading companies, assassin's guilds, and spy rings.</p><p></p><p>Want to set a tripwire rigged crossbow to skewer anyone who tries to sneak up on your camp?</p><p></p><p>It has rules for that.</p><p></p><p>Need to design a poison to take out that drow cleric?</p><p></p><p>It has rules for that.</p><p></p><p>Plus new items, new magic items, new feats, new uses for almost every rogue class skill and then some, rules for building a hideout and keeping it a secret, rules for keeping track of your reputation and using aliases, and, of course, feats and prestige classes.</p><p></p><p>Oh, and your DM gets rules for figuring out how active the thieves' guild and city guard are in a city, and what a character gets out of guild membership.</p><p></p><p>There's also character concepts, sort of like kits but with an actual give and take of abilities. I also built a system for customizing the rogue character class that should be up on the Mongoose site at some point.</p><p></p><p>- Mearls</p></blockquote><p></p>
[QUOTE="mearls, post: 22076, member: 697"] Want to start a thieves' guild? It has rules for that. They're a little complicated, but I think that when you see the options they give you (you can basically start with a criminal syndicate in one city and expand to a worldwide organization) people will like it. In addition, if your rogue isn't a traditional thief, there's rules for trading companies, assassin's guilds, and spy rings. Want to set a tripwire rigged crossbow to skewer anyone who tries to sneak up on your camp? It has rules for that. Need to design a poison to take out that drow cleric? It has rules for that. Plus new items, new magic items, new feats, new uses for almost every rogue class skill and then some, rules for building a hideout and keeping it a secret, rules for keeping track of your reputation and using aliases, and, of course, feats and prestige classes. Oh, and your DM gets rules for figuring out how active the thieves' guild and city guard are in a city, and what a character gets out of guild membership. There's also character concepts, sort of like kits but with an actual give and take of abilities. I also built a system for customizing the rogue character class that should be up on the Mongoose site at some point. - Mearls [/QUOTE]
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