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Quintessential Rogue
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<blockquote data-quote="mearls" data-source="post: 23161" data-attributes="member: 697"><p>The character concepts in QR are a bit different than those in QF. As I think I mentioned elsewhere, the concepts are essentially new character classes, each a variation on the core rogue.</p><p></p><p>You can't make *any* character with the system, but you can make a new type of rogue. After all, that's why we have other classes. The system works best if you want to modify your class skill list or grant yourself competence bonuses with a few skills. You can only go so far from the core rogue. For instance, you can't purchase a better BAB progression or change your saves. I considered those to be parts of the core rogue class concept and do not think they should be open for customization, outside of a complete system for building any type of character from the ground up.</p><p></p><p>Keep in mind, this system will be available at the website. It doesn't actually appear in the book.</p><p></p><p>As a designer, I think points 1 and 3 you make go hand in hand. The more ground and open chargen system tries to cover, the greater potential for abuse it holds. I'd rather have a closed system that produces robust results than an open system that relies on the people to play nice for it to work.</p><p></p><p>- Mearls</p></blockquote><p></p>
[QUOTE="mearls, post: 23161, member: 697"] The character concepts in QR are a bit different than those in QF. As I think I mentioned elsewhere, the concepts are essentially new character classes, each a variation on the core rogue. You can't make *any* character with the system, but you can make a new type of rogue. After all, that's why we have other classes. The system works best if you want to modify your class skill list or grant yourself competence bonuses with a few skills. You can only go so far from the core rogue. For instance, you can't purchase a better BAB progression or change your saves. I considered those to be parts of the core rogue class concept and do not think they should be open for customization, outside of a complete system for building any type of character from the ground up. Keep in mind, this system will be available at the website. It doesn't actually appear in the book. As a designer, I think points 1 and 3 you make go hand in hand. The more ground and open chargen system tries to cover, the greater potential for abuse it holds. I'd rather have a closed system that produces robust results than an open system that relies on the people to play nice for it to work. - Mearls [/QUOTE]
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