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Quintessential Splatbooks vs the Wizards Class Books
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<blockquote data-quote="kiznit" data-source="post: 428908" data-attributes="member: 3994"><p><strong>Where did the term "splatbook" come from, anyway?</strong></p><p></p><p>I have personally enjoyed the class books from WoTC much more than the Quints... Maybe I'm a little marketing brainwashed because they feel more "official".</p><p></p><p>Sword & Fist and Tome & Blood rocked my world.</p><p>Not just the PrCs, but maps of castles, hideouts, magic ideas, items and whatnot are a real resource - I've used them a lot.</p><p></p><p>Defenders of the Faith had some nifty stuff too. Cult ideas, Church organizations, etc. A coupla overpowered feats for Paladins, but Paladins are kinda meant to be played that way, that's okay.</p><p></p><p>But then things went downhill bad. Masters of the Wild and Song & Silence were pretty sad, IMO. It takes me back to those AD&D kit books that outlined the 30 different kinds of instruments a bard can play (including useless ideas like a "pipe organ", who's going to take one of those into a dungeon?) - Talk about wasted page space. Pointless reading, as far as enjoyable gaming resources are concerned.</p><p></p><p>Yeah the oozemaster is a little ridiculous and probably wouldn't ever be PCed in a serious game, but it's a fun idea. How about an ongoing rival adventurer that's slowly turning into a chosen of lolth? And they brought back the thief-acrobat!</p><p></p><p>It seems that the Class books are at least reasonably balanced. There's stuff in the Quint books that's just ridiculous. A player tried to argue me into hooking him up with DragonScale armor in my campaign.. Medium-weight armor with a +8 bonus and elemental resistance for under 8k gps? Way powerful stuff.</p><p>Of course, it's your game, so you can always rework it for your campaign.</p><p></p><p>And the Quints have some great ideas. Ultimately that's the best thing you can get from a resource book, published by anyone. Ideas are the commodities of 3rd Ed.</p><p></p><p>If you walk out of a store and flip through a book and feel a little cheated by content vs. price (and who amongst us hasn't?). I always take solace that if I'm throwing away my hard-earned money, at least I'm throwing it away on a great hobby full of great ideas, and ultimately the amount of fun has been incredibly cheap for the price.</p></blockquote><p></p>
[QUOTE="kiznit, post: 428908, member: 3994"] [b]Where did the term "splatbook" come from, anyway?[/b] I have personally enjoyed the class books from WoTC much more than the Quints... Maybe I'm a little marketing brainwashed because they feel more "official". Sword & Fist and Tome & Blood rocked my world. Not just the PrCs, but maps of castles, hideouts, magic ideas, items and whatnot are a real resource - I've used them a lot. Defenders of the Faith had some nifty stuff too. Cult ideas, Church organizations, etc. A coupla overpowered feats for Paladins, but Paladins are kinda meant to be played that way, that's okay. But then things went downhill bad. Masters of the Wild and Song & Silence were pretty sad, IMO. It takes me back to those AD&D kit books that outlined the 30 different kinds of instruments a bard can play (including useless ideas like a "pipe organ", who's going to take one of those into a dungeon?) - Talk about wasted page space. Pointless reading, as far as enjoyable gaming resources are concerned. Yeah the oozemaster is a little ridiculous and probably wouldn't ever be PCed in a serious game, but it's a fun idea. How about an ongoing rival adventurer that's slowly turning into a chosen of lolth? And they brought back the thief-acrobat! It seems that the Class books are at least reasonably balanced. There's stuff in the Quint books that's just ridiculous. A player tried to argue me into hooking him up with DragonScale armor in my campaign.. Medium-weight armor with a +8 bonus and elemental resistance for under 8k gps? Way powerful stuff. Of course, it's your game, so you can always rework it for your campaign. And the Quints have some great ideas. Ultimately that's the best thing you can get from a resource book, published by anyone. Ideas are the commodities of 3rd Ed. If you walk out of a store and flip through a book and feel a little cheated by content vs. price (and who amongst us hasn't?). I always take solace that if I'm throwing away my hard-earned money, at least I'm throwing it away on a great hobby full of great ideas, and ultimately the amount of fun has been incredibly cheap for the price. [/QUOTE]
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