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Community
General Tabletop Discussion
*TTRPGs General
Quintessential Splatbooks vs the Wizards Class Books
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<blockquote data-quote="Synicism" data-source="post: 430532" data-attributes="member: 489"><p>Actually, as far as my "default" books of PrC's, I prefer Fantasy Flight's Path Of... series. Even though only Sword and Magic are out now, I've been really impressed. I still use the WotC splatbooks and allow a good deal of stuff from them.</p><p></p><p>I was disappointed as anyone else when Sword & Fist was so, well... bad. I mean there was some good stuff in it (the duelist, the weaponmaster, the warmaster, to name a few), but there was some stupid stuff (the red avenger), some seriously overpowered stuff (the ninja), and some stuff that plain didn't work (the halfling outrider). There were a lfeats that could have been cool but were interpreted into uselessness (dirty fighting, circle kick), and so on.</p><p></p><p>OTOH, it came out pretty early on, so I can understand somewhat. For example, the idea of the "monk prestige classes" hadn't really been developed yet.</p><p></p><p>The problem I have with the Quintessential series is that it strikes me as overpowered. I don't use the fighting styles because (1) they are really overpowered, and (2) you get them for free. I much prefer FFG's approach to fighting schools. You have ten "lessons," each requiring a longer time to learn, and each having a higher EXP cost. Actually, the FFG system is easily expandable to epic levels so you can have some really weird stuff going on. Their equipment is often seriously overpowered for its price, and so on. Some of the stuff isn't bad, but it generally requires so much work to fix that I might as well build a new one myself.</p></blockquote><p></p>
[QUOTE="Synicism, post: 430532, member: 489"] Actually, as far as my "default" books of PrC's, I prefer Fantasy Flight's Path Of... series. Even though only Sword and Magic are out now, I've been really impressed. I still use the WotC splatbooks and allow a good deal of stuff from them. I was disappointed as anyone else when Sword & Fist was so, well... bad. I mean there was some good stuff in it (the duelist, the weaponmaster, the warmaster, to name a few), but there was some stupid stuff (the red avenger), some seriously overpowered stuff (the ninja), and some stuff that plain didn't work (the halfling outrider). There were a lfeats that could have been cool but were interpreted into uselessness (dirty fighting, circle kick), and so on. OTOH, it came out pretty early on, so I can understand somewhat. For example, the idea of the "monk prestige classes" hadn't really been developed yet. The problem I have with the Quintessential series is that it strikes me as overpowered. I don't use the fighting styles because (1) they are really overpowered, and (2) you get them for free. I much prefer FFG's approach to fighting schools. You have ten "lessons," each requiring a longer time to learn, and each having a higher EXP cost. Actually, the FFG system is easily expandable to epic levels so you can have some really weird stuff going on. Their equipment is often seriously overpowered for its price, and so on. Some of the stuff isn't bad, but it generally requires so much work to fix that I might as well build a new one myself. [/QUOTE]
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