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<blockquote data-quote="Kristivas" data-source="post: 2661144" data-attributes="member: 34179"><p>I've been a HUGE fan of FR for many many years. Over those years, I've learned a few things about successful realm-running. The tips above are great ones, so I won't restate what's already been said. These few are just my small take...</p><p></p><p></p><p>1. Don't make the heroes of FR (Blackstaff, Elminster, Drizzt, ect) the center of attention. These powerful figures live far away (usually) and won't be bothered by things the PCs see as world-shattering. Furthermore, if it's that bad, they probably already know about it. Lastly, the things they're embroiled in personally leave them little time to come steal the PC's spotlight. IF... (huge IF here).. IF I were to use these charadters in ANY way other than.. say hearing a child in street talking about wanting to grow up to be a great mage like Elminster.. or tales from a bard in an inn... the only way I would use them would be as quest-givers for the PCs. I had a friend who was a Drizzt fanatic and twice in the same campaign he came whirling and dancing with his twin scimitars and saved the party. I hated it. My friends and I have all learned that when we play in FR, Elminster's too busy having sex with the Simbul or off in Hell or doing Mystra to come help the party. If they're going to depend on him, they might as well roll new characters.</p><p></p><p>2. Change things as needed. You tired of every PC's goal being that they need to end up in waterdeep? Destroy Waterdeep. Change the timeline. For as many Heroes of the Realms, there are powerful villains. Every heard of Undermountain? Just 'pretend' all of the monsters and horridities within just burst into the city and pretty much obliterated all that couldn't escape. Want some place to hunt for adventure now? Send them into a post-apocalyptic Waterdeep for some real fun!</p><p></p><p>3. Religion is king in FR, but don't go overboard. During the Time of Troubles, gods walked Toril. Well, you don't have to put gods directly into your game if you don't want. That way every party doesn't have to meet Ilmater's wounded avatar and somesuch.</p></blockquote><p></p>
[QUOTE="Kristivas, post: 2661144, member: 34179"] I've been a HUGE fan of FR for many many years. Over those years, I've learned a few things about successful realm-running. The tips above are great ones, so I won't restate what's already been said. These few are just my small take... 1. Don't make the heroes of FR (Blackstaff, Elminster, Drizzt, ect) the center of attention. These powerful figures live far away (usually) and won't be bothered by things the PCs see as world-shattering. Furthermore, if it's that bad, they probably already know about it. Lastly, the things they're embroiled in personally leave them little time to come steal the PC's spotlight. IF... (huge IF here).. IF I were to use these charadters in ANY way other than.. say hearing a child in street talking about wanting to grow up to be a great mage like Elminster.. or tales from a bard in an inn... the only way I would use them would be as quest-givers for the PCs. I had a friend who was a Drizzt fanatic and twice in the same campaign he came whirling and dancing with his twin scimitars and saved the party. I hated it. My friends and I have all learned that when we play in FR, Elminster's too busy having sex with the Simbul or off in Hell or doing Mystra to come help the party. If they're going to depend on him, they might as well roll new characters. 2. Change things as needed. You tired of every PC's goal being that they need to end up in waterdeep? Destroy Waterdeep. Change the timeline. For as many Heroes of the Realms, there are powerful villains. Every heard of Undermountain? Just 'pretend' all of the monsters and horridities within just burst into the city and pretty much obliterated all that couldn't escape. Want some place to hunt for adventure now? Send them into a post-apocalyptic Waterdeep for some real fun! 3. Religion is king in FR, but don't go overboard. During the Time of Troubles, gods walked Toril. Well, you don't have to put gods directly into your game if you don't want. That way every party doesn't have to meet Ilmater's wounded avatar and somesuch. [/QUOTE]
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