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<blockquote data-quote="johnnype" data-source="post: 2668622" data-attributes="member: 1944"><p>Some great advice so far. I wholeheartedly agree with the person who thought you should incorporate all the different types of magic available. Faerun is nothing if not magic rich. Many books incorporate some sort of werid magic. I think it was the Underdark hardback that introduced magic nodes. Also it's fairly obvious that Dieties play a big part, between Lolth's dissapearance and the war between Mask and Shar (to name just two) you have a veritable fountain of plot hooks. </p><p></p><p>I've read more FR fiction than I care to admit. Some of it is entertaining, most of it is little better than pulpy actiony geekfests, which is ok if that's what you are expecting. I've found that it has colored my view of the setting so my recommendations are likewise affected.</p><p></p><p>Consider making the Shadovar (AKA Shades) the focus of you campaing. If the Drow were the primary antagonists over the last 10+ years then the shades are the next big thing to happen to Faerun. In fact one of the novelists (Paul S. Kemp) has been hired to write a trilogy of novels about the next "Realms Shaking Event" or RSE to start next year. Guess who the bad guys are? That's right, the shades. A character by the name of Erevis Cale is the next Drizzt. Well, sort of. No one is going to kill off Drizzt any time soon but I do think you will hear more about this new rogue/priest (of Mask) who recently unwillingly became a shade. The City of Shade floats over the Anauroch desert. Perfect for your game. </p><p></p><p>The other quintesentially Realmsy backdrop is the Underdark. Yes, you have drow, and yes that is getting just a bit tired by now, but there's a whole lot more as well. The number of optional races for underdark adventuring is almost too good to pass up. Derro, Duergar and Imaskari to name but three. You have plenty of opportunities to incorporate psionics if that appeals to you. Mind Flayers, Aboleth, and a city of tanarukk lead by a half-fiend. Shadow Dragons infest certain areas and there is one ancient, deserted and ruined drow city (sorry I can't remember the name just now) with connections to the plane of shadow. How cool is that?</p></blockquote><p></p>
[QUOTE="johnnype, post: 2668622, member: 1944"] Some great advice so far. I wholeheartedly agree with the person who thought you should incorporate all the different types of magic available. Faerun is nothing if not magic rich. Many books incorporate some sort of werid magic. I think it was the Underdark hardback that introduced magic nodes. Also it's fairly obvious that Dieties play a big part, between Lolth's dissapearance and the war between Mask and Shar (to name just two) you have a veritable fountain of plot hooks. I've read more FR fiction than I care to admit. Some of it is entertaining, most of it is little better than pulpy actiony geekfests, which is ok if that's what you are expecting. I've found that it has colored my view of the setting so my recommendations are likewise affected. Consider making the Shadovar (AKA Shades) the focus of you campaing. If the Drow were the primary antagonists over the last 10+ years then the shades are the next big thing to happen to Faerun. In fact one of the novelists (Paul S. Kemp) has been hired to write a trilogy of novels about the next "Realms Shaking Event" or RSE to start next year. Guess who the bad guys are? That's right, the shades. A character by the name of Erevis Cale is the next Drizzt. Well, sort of. No one is going to kill off Drizzt any time soon but I do think you will hear more about this new rogue/priest (of Mask) who recently unwillingly became a shade. The City of Shade floats over the Anauroch desert. Perfect for your game. The other quintesentially Realmsy backdrop is the Underdark. Yes, you have drow, and yes that is getting just a bit tired by now, but there's a whole lot more as well. The number of optional races for underdark adventuring is almost too good to pass up. Derro, Duergar and Imaskari to name but three. You have plenty of opportunities to incorporate psionics if that appeals to you. Mind Flayers, Aboleth, and a city of tanarukk lead by a half-fiend. Shadow Dragons infest certain areas and there is one ancient, deserted and ruined drow city (sorry I can't remember the name just now) with connections to the plane of shadow. How cool is that? [/QUOTE]
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