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Quintis the Warlord, what can he do and when can he do it?
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<blockquote data-quote="Paul Smart" data-source="post: 7042693" data-attributes="member: 6867385"><p>Here are some more ideas for a warlord. I based this off the warlock. Please help me fill in the rest of the chart and suggest tactics.</p><p></p><p>Warlord</p><p>Class Features</p><p>As a warlord, you gain the following class features.</p><p></p><p>Hit Points</p><p></p><p>Hid Dice: 1d8 per warlord level</p><p>Hit Points at First Level: 8 + your Constitution modifier</p><p>Hit Points at Higher Levels: 1d8 (or 5) + your constitution modifier per warlock level after 1st</p><p></p><p>Proficiencies</p><p>Armor: Light armor, Medium Armor</p><p>Weapons: Simple Weapons</p><p>Tools: Gaming Set</p><p>Saving Throws: Intelligence and Charisma</p><p>Skills: Choose two skills from History, Investigation, Perception, Intimidation, Persuasion</p><p></p><p>Equipment</p><p>You start with the following equipment, in addition to the equipment granted by your background:</p><p>• (a) Chain mail or (b) Breastplate</p><p>• (a) Light Crossbow and 20 bolts or (b) Short Bow and 20 arrows</p><p>• (a) Mace or (b) Spear</p><p>• A dungeoneer’s pack and two daggers</p><p></p><p>Level Proficiency Bonus Features Tactics Known</p><p>1 +2 1</p><p>2 +2 Second Wind (other character) 1 use 1</p><p>3 +2 Choose subclass 2</p><p>4 +2 Ability Score Improvement 2</p><p>5 +3 3</p><p>6 +3 3</p><p>7 +3 Instant Tactics (like war magic for tactics) 4</p><p>8 +3 Ability Score Improvement 4</p><p>9 +4 2 uses of Second Wind 5</p><p>10 +4 5</p><p>11 +4 6</p><p>12 +4 Ability Score Improvement 6</p><p>13 +5 7</p><p>14 +5 7</p><p>15 +5 8</p><p>16 +5 Ability Score Improvement 8</p><p>17 +6 3 uses of Second Wind 9</p><p>18 +6 9</p><p>19 +6 Ability Score Improvement 10</p><p>20 +6 Capstone 10</p></blockquote><p></p>
[QUOTE="Paul Smart, post: 7042693, member: 6867385"] Here are some more ideas for a warlord. I based this off the warlock. Please help me fill in the rest of the chart and suggest tactics. Warlord Class Features As a warlord, you gain the following class features. Hit Points Hid Dice: 1d8 per warlord level Hit Points at First Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your constitution modifier per warlock level after 1st Proficiencies Armor: Light armor, Medium Armor Weapons: Simple Weapons Tools: Gaming Set Saving Throws: Intelligence and Charisma Skills: Choose two skills from History, Investigation, Perception, Intimidation, Persuasion Equipment You start with the following equipment, in addition to the equipment granted by your background: • (a) Chain mail or (b) Breastplate • (a) Light Crossbow and 20 bolts or (b) Short Bow and 20 arrows • (a) Mace or (b) Spear • A dungeoneer’s pack and two daggers Level Proficiency Bonus Features Tactics Known 1 +2 1 2 +2 Second Wind (other character) 1 use 1 3 +2 Choose subclass 2 4 +2 Ability Score Improvement 2 5 +3 3 6 +3 3 7 +3 Instant Tactics (like war magic for tactics) 4 8 +3 Ability Score Improvement 4 9 +4 2 uses of Second Wind 5 10 +4 5 11 +4 6 12 +4 Ability Score Improvement 6 13 +5 7 14 +5 7 15 +5 8 16 +5 Ability Score Improvement 8 17 +6 3 uses of Second Wind 9 18 +6 9 19 +6 Ability Score Improvement 10 20 +6 Capstone 10 [/QUOTE]
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Quintis the Warlord, what can he do and when can he do it?
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