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Quintis the Warlord, what can he do and when can he do it?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7044250" data-attributes="member: 6871653"><p>Secured Encampment: Yeah, the feature is for the whole party, not just the warmaster, it took me 20 minutes to create the class so some features are vague as hell <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Coordonated attack: I still think requiring the ally's reaction is a good restriction. Maybe it will allow the rogue to always have one out-of-turn attack. That's okay, that's the job of a warmaster to allow the party to go full throttle and it save the need for the rogue to take the sentinel feat (even more in a feat-less game). Also, it should be mentioned that if the ally dont take the reaction attack, the warlord just makes its normal extra attack, no one's forced to do anything.</p><p></p><p>lvl 11 is mostly this, just a damage features. I read somewhere that at lvl 11 most classes get a damage increase to keep up with the math.</p><p></p><p>lvl 14 is quite bad, its mostly a placeholder until I found something more interesting but to be clearer: one ally can only be inspired once per short rest. You can use the feature as many times as you have allies.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7044250, member: 6871653"] Secured Encampment: Yeah, the feature is for the whole party, not just the warmaster, it took me 20 minutes to create the class so some features are vague as hell :P Coordonated attack: I still think requiring the ally's reaction is a good restriction. Maybe it will allow the rogue to always have one out-of-turn attack. That's okay, that's the job of a warmaster to allow the party to go full throttle and it save the need for the rogue to take the sentinel feat (even more in a feat-less game). Also, it should be mentioned that if the ally dont take the reaction attack, the warlord just makes its normal extra attack, no one's forced to do anything. lvl 11 is mostly this, just a damage features. I read somewhere that at lvl 11 most classes get a damage increase to keep up with the math. lvl 14 is quite bad, its mostly a placeholder until I found something more interesting but to be clearer: one ally can only be inspired once per short rest. You can use the feature as many times as you have allies. [/QUOTE]
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Quintis the Warlord, what can he do and when can he do it?
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