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<blockquote data-quote="NotAYakk" data-source="post: 7888225" data-attributes="member: 72555"><p>Random quirky magical things to buy:</p><p></p><p>1. A Dwarven Transport Golem (carries up to 1000 lbs, moves half speed of a normal person)</p><p>2. A Vase of Eternal Bloom (keeps a cut flower blooming forever)</p><p>3. A wind-summoning kite (can fly even in no wind!)</p><p>4. Cup of Soup (if empty, refills over an hour)</p><p>5. Change Purse (makes change for coins put into it)</p><p>6. Earring of Illusionary Gender-swap (picks another gender based off your clothes' culture common gender choices, and replaces them with an illusion of it: does not change your body)</p><p>7. Self-Warming Gloves (comphy!)</p><p>8. Stein of Beer (converts all liquid placed into it into Beer for 1 round)</p><p>9. The Shepard's Crook (1/day AOE charm of domesticated ruminants, DC 12)</p><p>10. Eternal Torch (a torch with continual flame on it)</p><p>11. Scholar's Index (book that provides advantage when searching a library for a book)</p><p>12. Can of True Water (doubles yield on 1 acre of land for a year, requires 1 hour to use, 1/day use)</p><p>13. One-Way Glass (sheet of glass you can pass through one way)</p><p>14. Beans of Fireworks (exactly 24 hours after planting, sets off a firework show)</p><p>15. Folding Plank (plank of wood, 2" x 4", that can be folded down to 2' long or as long as 32' long)</p><p>16. Bracers of Drinking (advantage on saves against intoxication, disadvantage on saves against drinking more)</p><p>17. Band-Aid (consumable item, maximizes benefit from bards "song of rest" so long as the bard has at least 1 creature assisting her with a musical instrument)</p><p>18. Musical Mood Ring (plays background music based off your mood.)</p><p>19. Paper Craft Raft (consumable, creates up to a 30' x 30' seaworthy raft, lasts 1 hour)</p><p>20. Charm Bracelet (wearer is considered charmed by everyone, can remove it whenever they want)</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7888225, member: 72555"] Random quirky magical things to buy: 1. A Dwarven Transport Golem (carries up to 1000 lbs, moves half speed of a normal person) 2. A Vase of Eternal Bloom (keeps a cut flower blooming forever) 3. A wind-summoning kite (can fly even in no wind!) 4. Cup of Soup (if empty, refills over an hour) 5. Change Purse (makes change for coins put into it) 6. Earring of Illusionary Gender-swap (picks another gender based off your clothes' culture common gender choices, and replaces them with an illusion of it: does not change your body) 7. Self-Warming Gloves (comphy!) 8. Stein of Beer (converts all liquid placed into it into Beer for 1 round) 9. The Shepard's Crook (1/day AOE charm of domesticated ruminants, DC 12) 10. Eternal Torch (a torch with continual flame on it) 11. Scholar's Index (book that provides advantage when searching a library for a book) 12. Can of True Water (doubles yield on 1 acre of land for a year, requires 1 hour to use, 1/day use) 13. One-Way Glass (sheet of glass you can pass through one way) 14. Beans of Fireworks (exactly 24 hours after planting, sets off a firework show) 15. Folding Plank (plank of wood, 2" x 4", that can be folded down to 2' long or as long as 32' long) 16. Bracers of Drinking (advantage on saves against intoxication, disadvantage on saves against drinking more) 17. Band-Aid (consumable item, maximizes benefit from bards "song of rest" so long as the bard has at least 1 creature assisting her with a musical instrument) 18. Musical Mood Ring (plays background music based off your mood.) 19. Paper Craft Raft (consumable, creates up to a 30' x 30' seaworthy raft, lasts 1 hour) 20. Charm Bracelet (wearer is considered charmed by everyone, can remove it whenever they want) [/QUOTE]
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