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<blockquote data-quote="uzirath" data-source="post: 7889395" data-attributes="member: 8495"><p>Things like this can be fantastic. It not only appeals to fantasy vanity, but invests the players in the setting.</p><p></p><p>In my AD&D days, my dwarf cleric managed the party finances and spent a TON of money on creature comforts. We owned a ship, outfitted to the gills. We designed custom figureheads, fancy crap for the cabin (including glassteel windows, secret doors, traps, etc), and hired a top-notch crew. Our party gear, whether mundane or magical, was top-of-the-line (and gilded). In each town and city that we frequented, we bought property so that we would have secure places to stay: a town house, the top floor of an old inn, a former guard tower, etc. These were fully outfitted with staff on retainer. In one place we opened a small museum where we displayed the coolest trophies that we came across on our adventures (which then made us hungry to go on quests for bizarre magical crap that we would never actually use). Each character had their own particular foibles and preferences. It helped that some of the other players were artists who loved sketching out the characters, architecture, and artwork. It was a blast. (Though the spreadsheet I used to track all of our income and expenses was a doozie!)</p></blockquote><p></p>
[QUOTE="uzirath, post: 7889395, member: 8495"] Things like this can be fantastic. It not only appeals to fantasy vanity, but invests the players in the setting. In my AD&D days, my dwarf cleric managed the party finances and spent a TON of money on creature comforts. We owned a ship, outfitted to the gills. We designed custom figureheads, fancy crap for the cabin (including glassteel windows, secret doors, traps, etc), and hired a top-notch crew. Our party gear, whether mundane or magical, was top-of-the-line (and gilded). In each town and city that we frequented, we bought property so that we would have secure places to stay: a town house, the top floor of an old inn, a former guard tower, etc. These were fully outfitted with staff on retainer. In one place we opened a small museum where we displayed the coolest trophies that we came across on our adventures (which then made us hungry to go on quests for bizarre magical crap that we would never actually use). Each character had their own particular foibles and preferences. It helped that some of the other players were artists who loved sketching out the characters, architecture, and artwork. It was a blast. (Though the spreadsheet I used to track all of our income and expenses was a doozie!) [/QUOTE]
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