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Quitting a group & starting anew..ground rules?
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<blockquote data-quote="JoeGKushner" data-source="post: 2736181" data-attributes="member: 1129"><p>The ones I put in bold I'd be very leery of unless the GM was top of the game including providing a place to play, food to eat (since there's no stopping for food), miniatures for the group, battle matts, etc...</p><p></p><p>Player's policing their own? What, looking over their character sheets? I hate that crap. Don't worry about what my character is doing, worry about your own character. And what's a munchkin? Is it someone who knows the rules or someone out to screw the other party members? My characters can very from complex to simple efficiency but I'm not going to NOT use the rules so that the other players can keep pace with me.</p><p></p><p>Some important rules might be those not listed.</p><p></p><p>1. Players should know the rules before game play starts.</p><p></p><p>2. At the end of the session, each player will note which rules were a problem and study those rules for future game play.</p><p></p><p>3. If the person laying down the rules gets voted out, it's not personal. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2736181, member: 1129"] The ones I put in bold I'd be very leery of unless the GM was top of the game including providing a place to play, food to eat (since there's no stopping for food), miniatures for the group, battle matts, etc... Player's policing their own? What, looking over their character sheets? I hate that crap. Don't worry about what my character is doing, worry about your own character. And what's a munchkin? Is it someone who knows the rules or someone out to screw the other party members? My characters can very from complex to simple efficiency but I'm not going to NOT use the rules so that the other players can keep pace with me. Some important rules might be those not listed. 1. Players should know the rules before game play starts. 2. At the end of the session, each player will note which rules were a problem and study those rules for future game play. 3. If the person laying down the rules gets voted out, it's not personal. :lol: [/QUOTE]
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