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Quitting a group & starting anew..ground rules?
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<blockquote data-quote="Hitokiri" data-source="post: 2736184" data-attributes="member: 26469"><p>well, while I can agree to the spirit of most of those rules, if a Dm ever handed me a list that was worded even close to that I would get up and walk out then and there (and yes, I have done that to DMs before for similar things). The only rules I would take exception to are the ones about no food and character death. frankly, I see D&D as a social event, I don't go someplace to play D&D so much as I go play D&D to hang out with people I like and who share a common interest. Food is pretty much a staple at every game I've been in, either in the form of a meal break or a snack run built into the gaming session. It's a good way to let people socialize and chat outside of the game, and can help keep people from doing so inside the game. </p><p></p><p>as for PC death, I have no issue with PCs dying (I've lost 2 in the last three weeks), but to word it like that seems like you are telling players that their PC's will die and there is no way to avoid it. IMHO, that is just setting up a DM vs. player attitude that asks for trouble. Also, why would I, as a player, want to invest a lot of time into creating a well rounded and unique character if I know that I am going to have to do it all over again before too long? It's so much easier to roll up fighter goon #1 than it is to create Thideus Pruett the wizard/rogue who collects unusual magical knickknacks. Death should be a possability, not an innevitability.</p><p></p><p>All that being said, if you and your players all agree to these rules and have fun while using them, then who am I to tell you guys how to play.</p></blockquote><p></p>
[QUOTE="Hitokiri, post: 2736184, member: 26469"] well, while I can agree to the spirit of most of those rules, if a Dm ever handed me a list that was worded even close to that I would get up and walk out then and there (and yes, I have done that to DMs before for similar things). The only rules I would take exception to are the ones about no food and character death. frankly, I see D&D as a social event, I don't go someplace to play D&D so much as I go play D&D to hang out with people I like and who share a common interest. Food is pretty much a staple at every game I've been in, either in the form of a meal break or a snack run built into the gaming session. It's a good way to let people socialize and chat outside of the game, and can help keep people from doing so inside the game. as for PC death, I have no issue with PCs dying (I've lost 2 in the last three weeks), but to word it like that seems like you are telling players that their PC's will die and there is no way to avoid it. IMHO, that is just setting up a DM vs. player attitude that asks for trouble. Also, why would I, as a player, want to invest a lot of time into creating a well rounded and unique character if I know that I am going to have to do it all over again before too long? It's so much easier to roll up fighter goon #1 than it is to create Thideus Pruett the wizard/rogue who collects unusual magical knickknacks. Death should be a possability, not an innevitability. All that being said, if you and your players all agree to these rules and have fun while using them, then who am I to tell you guys how to play. [/QUOTE]
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