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Quitting a group & starting anew..ground rules?
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<blockquote data-quote="siege72" data-source="post: 2736243" data-attributes="member: 26641"><p>I can understand the reasons for not wanting to deal with food breaks. They're a distraction; more than once an hour has been spent trying to decide where to order from (and there's a ton of places near me). If you're playing on a weekly basis, losing an hour isn't a big deal. My D&D groups only play every two weeks, so every hour is precious.</p><p></p><p>More problems can come up people aren't reasonably intelligent and mature. I've seen players who:</p><p>* Assume that the DM is providing food and drinks</p><p>* "Forget" to bring money and can never pay</p><p>* Mooch from everyone else's food and snacks</p><p>* Cannot/will not agree on one place</p><p>* Are so picky they can't agree on anything, or need their order to be "special"</p><p>* Have so many food allergies or other problems that things can't be shared, so it's impossible to bring anything.</p><p></p><p>I've also run into a lot of problems with people thinking that "game time" is "social time". I'm not opposed to folks having a good time, but we're there for gaming -- not telling funny jokes, stories about work/kids, etc. It's unbelievably frustrating to run six-hour sessions that only had about two-three hours of actual gaming, because some individuals wanted a "social gathering" as opposed to "gaming".</p></blockquote><p></p>
[QUOTE="siege72, post: 2736243, member: 26641"] I can understand the reasons for not wanting to deal with food breaks. They're a distraction; more than once an hour has been spent trying to decide where to order from (and there's a ton of places near me). If you're playing on a weekly basis, losing an hour isn't a big deal. My D&D groups only play every two weeks, so every hour is precious. More problems can come up people aren't reasonably intelligent and mature. I've seen players who: * Assume that the DM is providing food and drinks * "Forget" to bring money and can never pay * Mooch from everyone else's food and snacks * Cannot/will not agree on one place * Are so picky they can't agree on anything, or need their order to be "special" * Have so many food allergies or other problems that things can't be shared, so it's impossible to bring anything. I've also run into a lot of problems with people thinking that "game time" is "social time". I'm not opposed to folks having a good time, but we're there for gaming -- not telling funny jokes, stories about work/kids, etc. It's unbelievably frustrating to run six-hour sessions that only had about two-three hours of actual gaming, because some individuals wanted a "social gathering" as opposed to "gaming". [/QUOTE]
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