Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Quitting a group & starting anew..ground rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DonTadow" data-source="post: 2737260" data-attributes="member: 22622"><p>I am already building a totem in your honor. </p><p></p><p>First, like you I ditched my long standing group 2 years ago and have been happy ever since. I had the same issues as you, and I got tired of 45 minute arguments and/or fist fights every session. </p><p></p><p>In my new group my players for some reason fail to understand that there is 332 hours between games that they can build characters, update characters, ask me questions, email me character sheets, update bios and tell me about rivial things. I set up a complex website to handle player journals, forum type questions and feedback. Not to mention giving the players a chance to pat others on the back for a job wel done with a playero f the week poll. Half my players take full advantage of it. But others don't, and that disrupts the party. It's very annoying when three players have a set tactic for the next session and then have to spend 45 minutes explaining it to the other players. </p><p></p><p>Those other players always do everything 20 minutes before we game, forcing other players to wait while I review things and jot notes down of my own. What irks me is that the game was originally a six hour session, but I curbed it an hour because these same players have to get home before the babsitter leaves. All I ask is that they spend that extra hour once a week on the website giving me and their party members feedback. </p><p></p><p>This weekend I decided to institute a new policy to curb all out of game activity done in game. My way may be radical (which I know it is) and it definatly wouldn't be accepted by some groups. </p><p></p><p>I decided to nix the entire XP system. Through it away, its gone, out of here. Instead PCs will receive a multiplier (IE= 1x, 2x, 3x, 4x ect) at the end of the session and 75 karma points. </p><p>This multiplier is multipled by the number of karma points that player generates on the website during that week plus the 75 they received during that session. Players receive Karma points on the website by updating journals, posting in the weekly forum and updating character bios. The day before session I do the math, add the total to their accumaltive XP.These activities take less than 30 minutes and usually answer any conceibable question they may ask. </p><p></p><p>Radical, but its my hope that thep cs whom actually spend time on their character during the week are rewarded more so than the players whom bumble through the group. I also reiterated at my game that no one's a permanent game and though my objective is fun for all, I don't plan on changing the group's play style to accomdoate one or two players because its not fair to the players who have been in the campaign for years.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2737260, member: 22622"] I am already building a totem in your honor. First, like you I ditched my long standing group 2 years ago and have been happy ever since. I had the same issues as you, and I got tired of 45 minute arguments and/or fist fights every session. In my new group my players for some reason fail to understand that there is 332 hours between games that they can build characters, update characters, ask me questions, email me character sheets, update bios and tell me about rivial things. I set up a complex website to handle player journals, forum type questions and feedback. Not to mention giving the players a chance to pat others on the back for a job wel done with a playero f the week poll. Half my players take full advantage of it. But others don't, and that disrupts the party. It's very annoying when three players have a set tactic for the next session and then have to spend 45 minutes explaining it to the other players. Those other players always do everything 20 minutes before we game, forcing other players to wait while I review things and jot notes down of my own. What irks me is that the game was originally a six hour session, but I curbed it an hour because these same players have to get home before the babsitter leaves. All I ask is that they spend that extra hour once a week on the website giving me and their party members feedback. This weekend I decided to institute a new policy to curb all out of game activity done in game. My way may be radical (which I know it is) and it definatly wouldn't be accepted by some groups. I decided to nix the entire XP system. Through it away, its gone, out of here. Instead PCs will receive a multiplier (IE= 1x, 2x, 3x, 4x ect) at the end of the session and 75 karma points. This multiplier is multipled by the number of karma points that player generates on the website during that week plus the 75 they received during that session. Players receive Karma points on the website by updating journals, posting in the weekly forum and updating character bios. The day before session I do the math, add the total to their accumaltive XP.These activities take less than 30 minutes and usually answer any conceibable question they may ask. Radical, but its my hope that thep cs whom actually spend time on their character during the week are rewarded more so than the players whom bumble through the group. I also reiterated at my game that no one's a permanent game and though my objective is fun for all, I don't plan on changing the group's play style to accomdoate one or two players because its not fair to the players who have been in the campaign for years. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Quitting a group & starting anew..ground rules?
Top