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Quitting a group & starting anew..ground rules?
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<blockquote data-quote="Kristivas" data-source="post: 2737430" data-attributes="member: 34179"><p>Some of the rules I like, but on others.. you seem like an @$$hat the way you stated them. (not to say you're an @$$hate personally, but the general attitude)</p><p></p><p>If someone told me I could be voted out, I'd vote myself out right there and tell them to lick me in a very foul place.</p><p></p><p>If I got hungry in the middle of a game, I'd do this:</p><p>1. Pass around a notecard asking people if they want <insert food> from <insert place>? If yes, then write down what and how much $$ they were contributing. If they want something from somewhere else, they're on their own.</p><p>2. Find a time when my character was in the background.. say the rogue was gathering info or the cleric was preaching to the masses or somesuch. I'd go to the bathroom and call on a cordless or cell phone and make the order.</p><p>3. When the food finally comes, I'd tell the dude next to me to make decisions for me in combat and take my turn. Otherwise, my guy would 'doze off' leaning against the wall. Then, I'd go get it and come back and eat.</p><p>--Not too much game distraction there, just let people be responsible for themselves.</p><p></p><p>Now, I'll combine 2 things from your list I have issues with. "Munchkin" characters and "your character will die". That would FORCE me to make a fighter with as much con and str as I could, then take a level or two of cleric for Divine Favor/Extra Will save/Spare healing. I would NEVER lead when exploring because of your "save-or-die" sounding traps that don't do damage but magically kill. I'd stay in the middle of the marching order. Aww, so the wizard doesn't want to lead? Screw him. I'd focus totally on survival because of that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> just to try and outdo you. The only way you'd kill me in that game would be "the ceiling falls and crushes the guy in the middle" or "all 900 goblin archers fire, and they only shoot you" kinda thing, and it would probably look obvious.</p><p></p><p>I don't mind a character death, but I refuse to play with a DM who randomly will kill off a char just to flaunt his mighty DM power. I've thwarted many a DM who thought they could kill off characters of mine. They had to resort to sending terribly-hard challenges or just plain old lameness to finish my guy off (the ceiling collapses and crushes you. no need to roll). In each situation, the DM looked stupid doing so.</p><p></p><p>...And I have had characters die. It's cool when it happens, but it's lame if it's just a crappy DM saying "well, this party's doing a little too good, time to knock em down a peg" and boom, one of the characters dies in a rather dumb situation.</p><p></p><p>When I play, I want to make an effective character. I played a Half-orc fighter in a game with low cha and very little skills. With my Role Playing, he was one of the best characters to interact with. He was dumb, but he would take words the party's wizard used and try to use them effectively. Sometimes it was funny, sometimes he made no sense. But, he made a lasting impression on the other players and most NPCs we met.</p><p></p><p>I love a nice mix of combat, puzzles, and role playing to my games. Just because a character doesn't have Gather info, Diplomacy, Bluff, or Sense Motive, doesn;'t mean they can't contribute to the role playing aspect. With my Half-Orc example.. when the rogue had to ask the tough questions and his rolls sometimes went sour and the local thieves guild wanted to shank him in the back alley, who was there to deliver some great-sworded justice? Good ole Thrash.</p><p></p><p>Everyone has their place, even those of us who like to create effective characters.</p><p></p><p></p><p>...oh, and I did like your questionaire. I'd be glad to fill one of those out for a gaming group if it ever came up. It's good to get an idea of the people you're playing with. I just think the anality of your rules would drive some good players away.</p></blockquote><p></p>
[QUOTE="Kristivas, post: 2737430, member: 34179"] Some of the rules I like, but on others.. you seem like an @$$hat the way you stated them. (not to say you're an @$$hate personally, but the general attitude) If someone told me I could be voted out, I'd vote myself out right there and tell them to lick me in a very foul place. If I got hungry in the middle of a game, I'd do this: 1. Pass around a notecard asking people if they want <insert food> from <insert place>? If yes, then write down what and how much $$ they were contributing. If they want something from somewhere else, they're on their own. 2. Find a time when my character was in the background.. say the rogue was gathering info or the cleric was preaching to the masses or somesuch. I'd go to the bathroom and call on a cordless or cell phone and make the order. 3. When the food finally comes, I'd tell the dude next to me to make decisions for me in combat and take my turn. Otherwise, my guy would 'doze off' leaning against the wall. Then, I'd go get it and come back and eat. --Not too much game distraction there, just let people be responsible for themselves. Now, I'll combine 2 things from your list I have issues with. "Munchkin" characters and "your character will die". That would FORCE me to make a fighter with as much con and str as I could, then take a level or two of cleric for Divine Favor/Extra Will save/Spare healing. I would NEVER lead when exploring because of your "save-or-die" sounding traps that don't do damage but magically kill. I'd stay in the middle of the marching order. Aww, so the wizard doesn't want to lead? Screw him. I'd focus totally on survival because of that :):):):) just to try and outdo you. The only way you'd kill me in that game would be "the ceiling falls and crushes the guy in the middle" or "all 900 goblin archers fire, and they only shoot you" kinda thing, and it would probably look obvious. I don't mind a character death, but I refuse to play with a DM who randomly will kill off a char just to flaunt his mighty DM power. I've thwarted many a DM who thought they could kill off characters of mine. They had to resort to sending terribly-hard challenges or just plain old lameness to finish my guy off (the ceiling collapses and crushes you. no need to roll). In each situation, the DM looked stupid doing so. ...And I have had characters die. It's cool when it happens, but it's lame if it's just a crappy DM saying "well, this party's doing a little too good, time to knock em down a peg" and boom, one of the characters dies in a rather dumb situation. When I play, I want to make an effective character. I played a Half-orc fighter in a game with low cha and very little skills. With my Role Playing, he was one of the best characters to interact with. He was dumb, but he would take words the party's wizard used and try to use them effectively. Sometimes it was funny, sometimes he made no sense. But, he made a lasting impression on the other players and most NPCs we met. I love a nice mix of combat, puzzles, and role playing to my games. Just because a character doesn't have Gather info, Diplomacy, Bluff, or Sense Motive, doesn;'t mean they can't contribute to the role playing aspect. With my Half-Orc example.. when the rogue had to ask the tough questions and his rolls sometimes went sour and the local thieves guild wanted to shank him in the back alley, who was there to deliver some great-sworded justice? Good ole Thrash. Everyone has their place, even those of us who like to create effective characters. ...oh, and I did like your questionaire. I'd be glad to fill one of those out for a gaming group if it ever came up. It's good to get an idea of the people you're playing with. I just think the anality of your rules would drive some good players away. [/QUOTE]
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