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Quitting a group & starting anew..ground rules?
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<blockquote data-quote="Hairfoot" data-source="post: 2738209" data-attributes="member: 23732"><p>It all seems harsh in writing, but Emirikol is an experienced player, and he's establishing some rules for his group which will contribute to a better experience for all involved. Take it or leave it. I know I'll be taking some of his rules, and leaving those which would be oppressive in my group's style of play.</p><p></p><p>I'd like to comment on "spouses at the table".</p><p></p><p>My group of 8 is 20-35 years old, and, being the postmodern neurotic bundles we are, break-ups and new relationships are common. In the past year we've had 5 new crushes (4 girls, 1 boy) come along to sandbag on the game. And why not? D&D has such a rotten stigma, why wouldn't he/she want to see what their partner finds so appealing that they'll spend an entire day each week poring over statistics and rolling dice?</p><p></p><p>The problem is when the spouse isn't interested in the game, but decides "it's something we can do together, honey". Then you have a player at the table who's bored with most of the proceedings, and pressures another player to be bored too. All of a sudden, the relationship tensions of two people become tensions for the entire group.</p><p></p><p>It becomes nightmarish when player X starts projecting relationship dysfunction onto the DM, because the other players oppose it and...a good gaming group and a workable relationship both end in acrimony.</p><p></p><p>I think that disallowing players' partners at the table is an unfair intrusion into the players' personal lives, but everyone in the group should be entitled to an opinion of the partner AS A PLAYER.</p></blockquote><p></p>
[QUOTE="Hairfoot, post: 2738209, member: 23732"] It all seems harsh in writing, but Emirikol is an experienced player, and he's establishing some rules for his group which will contribute to a better experience for all involved. Take it or leave it. I know I'll be taking some of his rules, and leaving those which would be oppressive in my group's style of play. I'd like to comment on "spouses at the table". My group of 8 is 20-35 years old, and, being the postmodern neurotic bundles we are, break-ups and new relationships are common. In the past year we've had 5 new crushes (4 girls, 1 boy) come along to sandbag on the game. And why not? D&D has such a rotten stigma, why wouldn't he/she want to see what their partner finds so appealing that they'll spend an entire day each week poring over statistics and rolling dice? The problem is when the spouse isn't interested in the game, but decides "it's something we can do together, honey". Then you have a player at the table who's bored with most of the proceedings, and pressures another player to be bored too. All of a sudden, the relationship tensions of two people become tensions for the entire group. It becomes nightmarish when player X starts projecting relationship dysfunction onto the DM, because the other players oppose it and...a good gaming group and a workable relationship both end in acrimony. I think that disallowing players' partners at the table is an unfair intrusion into the players' personal lives, but everyone in the group should be entitled to an opinion of the partner AS A PLAYER. [/QUOTE]
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